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Releases: psygames/UnityWebSocket

2.7.0

19 Oct 03:21
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Changes

  • [Feature] Add wechat minigame support.
  • [Feature] Add binaryType supported for WEBGL platform.
  • [Optimization] Code optimization.

2.6.6

19 May 09:00
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Changes

  • [BUG FIX] Revert ClientWebSocket keep alive always code.

2.6.5

19 May 07:57
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Changes

  • Support sec-websocket-protocol array.
  • [BUG FIX] NoWebGL platform ClientWebSocket keep alive always.
  • [BUG FIX] Version update check.
  • Some code optimization.

2.6.4

08 Mar 10:04
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Changes

  • [BUG FIX] fix NoWebGL platform socket null exception.

2.6.3

04 Mar 09:11
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2.6.3

  • Burst code optimization.
  • Remove complex namespace, use UnityWebSocket namespce only.
  • Jslib remove debug tag.
  • Jslib Pointer_stringify change to UTF8ToString.
  • Demo add fps show.
  • Add async define symbol.
  • [BUG FIX] Demo.cs log substring fix.
  • [BUG FIX] socket never free.

2.6.2

03 Mar 14:07
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2.6.2

  • Code optimization.
  • [BUG FIX] Fix receive buffer truncated when size over 8192 bytes.

2.6.1

02 Mar 10:25
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2.6.1 [OBSOLETE] use v2.6.2 to instead.

  • [BUG FIX] #25 message receive concatenated.

2.6.0

28 Feb 07:16
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2.6.0 [OBSOLETE] use v2.6.2 to instead.

  • Remove test server(Fleck).
  • Remove force set some playersettings in preference window.
  • Support unity 2021.2.x or higher.
  • Optimize ClientWebSocket usage code.
  • [BUG FIX] #23 receve buffer too small.
  • [BUG FIX] #17 send buffer slice api.
  • [BUG FIX] #24 clientwebsocket bad code Task.Delay(1) .

2.5.1

17 Aug 07:40
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2.5.1

  • 移除 websocket-sharp 插件支持。
  • 移除 Ninja.WebSockets 插件支持。
  • Test Server 仅使用 Fleck 的实现版本。
  • 优化代码,控制代码量。
  • [BUG FIX] 修复IL2CPP下,打包失败问题。

2.5.0

02 Jun 08:17
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2.5.0

  • 移除 openump,package manager 两种安装方式,建议直接使用源码。
  • 不再限制Unity版本,同时不限制DotNet编译版本。
  • 添加 websocket-sharp 插件支持。
  • 添加 Ninja.WebSockets 插件支持。
  • 添加TestServer,基于 websocket-sharp。
  • 优化代码,控制平台代码量。
  • ump 分支不再维护。