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escalationPolicy.go
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/
escalationPolicy.go
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// *** WARNING: this file was generated by the Pulumi Terraform Bridge (tfgen) Tool. ***
// *** Do not edit by hand unless you're certain you know what you are doing! ***
package pagerduty
import (
"reflect"
"github.com/pkg/errors"
"github.com/pulumi/pulumi/sdk/v2/go/pulumi"
)
// An [escalation policy](https://v2.developer.pagerduty.com/v2/page/api-reference#!/Escalation_Policies/get_escalation_policies) determines what user or schedule will be notified first, second, and so on when an incident is triggered. Escalation policies are used by one or more services.
type EscalationPolicy struct {
pulumi.CustomResourceState
Description pulumi.StringPtrOutput `pulumi:"description"`
// The name of the escalation policy.
Name pulumi.StringOutput `pulumi:"name"`
// The number of times the escalation policy will repeat after reaching the end of its escalation.
NumLoops pulumi.IntPtrOutput `pulumi:"numLoops"`
// An Escalation rule block. Escalation rules documented below.
Rules EscalationPolicyRuleArrayOutput `pulumi:"rules"`
// Teams associated with the policy. Account must have the `teams` ability to use this parameter.
Teams pulumi.StringArrayOutput `pulumi:"teams"`
}
// NewEscalationPolicy registers a new resource with the given unique name, arguments, and options.
func NewEscalationPolicy(ctx *pulumi.Context,
name string, args *EscalationPolicyArgs, opts ...pulumi.ResourceOption) (*EscalationPolicy, error) {
if args == nil || args.Rules == nil {
return nil, errors.New("missing required argument 'Rules'")
}
if args == nil {
args = &EscalationPolicyArgs{}
}
var resource EscalationPolicy
err := ctx.RegisterResource("pagerduty:index/escalationPolicy:EscalationPolicy", name, args, &resource, opts...)
if err != nil {
return nil, err
}
return &resource, nil
}
// GetEscalationPolicy gets an existing EscalationPolicy resource's state with the given name, ID, and optional
// state properties that are used to uniquely qualify the lookup (nil if not required).
func GetEscalationPolicy(ctx *pulumi.Context,
name string, id pulumi.IDInput, state *EscalationPolicyState, opts ...pulumi.ResourceOption) (*EscalationPolicy, error) {
var resource EscalationPolicy
err := ctx.ReadResource("pagerduty:index/escalationPolicy:EscalationPolicy", name, id, state, &resource, opts...)
if err != nil {
return nil, err
}
return &resource, nil
}
// Input properties used for looking up and filtering EscalationPolicy resources.
type escalationPolicyState struct {
Description *string `pulumi:"description"`
// The name of the escalation policy.
Name *string `pulumi:"name"`
// The number of times the escalation policy will repeat after reaching the end of its escalation.
NumLoops *int `pulumi:"numLoops"`
// An Escalation rule block. Escalation rules documented below.
Rules []EscalationPolicyRule `pulumi:"rules"`
// Teams associated with the policy. Account must have the `teams` ability to use this parameter.
Teams []string `pulumi:"teams"`
}
type EscalationPolicyState struct {
Description pulumi.StringPtrInput
// The name of the escalation policy.
Name pulumi.StringPtrInput
// The number of times the escalation policy will repeat after reaching the end of its escalation.
NumLoops pulumi.IntPtrInput
// An Escalation rule block. Escalation rules documented below.
Rules EscalationPolicyRuleArrayInput
// Teams associated with the policy. Account must have the `teams` ability to use this parameter.
Teams pulumi.StringArrayInput
}
func (EscalationPolicyState) ElementType() reflect.Type {
return reflect.TypeOf((*escalationPolicyState)(nil)).Elem()
}
type escalationPolicyArgs struct {
Description *string `pulumi:"description"`
// The name of the escalation policy.
Name *string `pulumi:"name"`
// The number of times the escalation policy will repeat after reaching the end of its escalation.
NumLoops *int `pulumi:"numLoops"`
// An Escalation rule block. Escalation rules documented below.
Rules []EscalationPolicyRule `pulumi:"rules"`
// Teams associated with the policy. Account must have the `teams` ability to use this parameter.
Teams []string `pulumi:"teams"`
}
// The set of arguments for constructing a EscalationPolicy resource.
type EscalationPolicyArgs struct {
Description pulumi.StringPtrInput
// The name of the escalation policy.
Name pulumi.StringPtrInput
// The number of times the escalation policy will repeat after reaching the end of its escalation.
NumLoops pulumi.IntPtrInput
// An Escalation rule block. Escalation rules documented below.
Rules EscalationPolicyRuleArrayInput
// Teams associated with the policy. Account must have the `teams` ability to use this parameter.
Teams pulumi.StringArrayInput
}
func (EscalationPolicyArgs) ElementType() reflect.Type {
return reflect.TypeOf((*escalationPolicyArgs)(nil)).Elem()
}