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GazeVisualizer.cs
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GazeVisualizer.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PupilLabs
{
public class GazeVisualizer : MonoBehaviour
{
public SubscriptionsController subscriptionsController;
public Transform cameraTransform;
[Header("Settings")]
[Range(0f, 1f)]
public float confidenceThreshold = 0.6f;
[Header("Projected Visualization")]
public Transform projectionMarker;
[Range(0.01f, 0.1f)]
public float sphereCastRadius = 0.05f;
GazeListener gazeListener = null;
Vector3 localGazeDirection;
float gazeDistance;
bool isGazing = false;
bool errorAngleBasedMarkerRadius = true;
float angleErrorEstimate = 2f;
Vector3 origMarkerScale;
void OnEnable()
{
StartVisualizing();
}
void OnDisable()
{
StopVisualizing();
}
void Update()
{
if (!isGazing)
{
return;
}
ShowProjected();
}
public void StartVisualizing()
{
Debug.Log("Start Visualizing Gaze");
if (subscriptionsController == null)
{
Debug.LogError("SubscriptionController missing");
return;
}
if (projectionMarker == null)
{
Debug.LogError("Marker reference missing");
return;
}
origMarkerScale = projectionMarker.localScale;
if (cameraTransform == null)
{
Debug.LogError("Camera reference missing");
enabled = false;
return;
}
if (gazeListener == null)
{
gazeListener = new GazeListener(subscriptionsController);
}
gazeListener.OnReceive3dGaze += ReceiveGaze;
projectionMarker.gameObject.SetActive(true);
isGazing = true;
}
public void StopVisualizing()
{
isGazing = false;
if (gazeListener != null)
{
gazeListener.OnReceive3dGaze -= ReceiveGaze;
}
if (projectionMarker != null)
{
projectionMarker.gameObject.SetActive(false);
}
}
void ReceiveGaze(GazeData gazeData)
{
if (gazeData.Confidence >= confidenceThreshold)
{
localGazeDirection = gazeData.GazeDirection;
gazeDistance = gazeData.GazeDistance;
}
}
void ShowProjected()
{
if (projectionMarker == null)
{
Debug.LogWarning("Marker missing");
return;
}
projectionMarker.gameObject.SetActive(true);
Vector3 origin = cameraTransform.position;
Vector3 direction = cameraTransform.TransformDirection(localGazeDirection);
projectionMarker.localScale = origMarkerScale;
if (Physics.SphereCast(origin, sphereCastRadius, direction, out RaycastHit hit, Mathf.Infinity))
{
Debug.DrawRay(origin, direction * hit.distance, Color.yellow);
projectionMarker.position = hit.point;
projectionMarker.rotation = Quaternion.FromToRotation(Vector3.forward, hit.normal);
if (errorAngleBasedMarkerRadius)
{
projectionMarker.localScale = GetErrorAngleBasedScale(origMarkerScale, hit.distance, angleErrorEstimate);
}
}
else
{
Debug.DrawRay(origin, direction * 10, Color.white);
}
}
Vector3 GetErrorAngleBasedScale(Vector3 origScale, float distance, float errorAngle)
{
Vector3 scale = origScale;
float scaleXY = distance * Mathf.Tan(Mathf.Deg2Rad * angleErrorEstimate) * 2;
scale.x = scaleXY;
scale.y = scaleXY;
return scale;
}
}
}