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sm6_0

DirectX 12 Shader Model 6.0 compilation test. Running into an issue loading compiled shader blobs on RS4 inspired me to write a simple repro test that also may serve as a reference for developers trying to move to Shader Model 6.0 and the MS DirectXShaderCompiler (https://github.com/Microsoft/DirectXShaderCompiler).

Note, this test requires the following:

  • CMake 3.12 or higher
  • Windows RS4 (Creator's Update) or higher
  • Windows 17763 SDK

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DirectX 12 Shader Model 6.0 compilation test

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