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v0.3 issues #8

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gec100 opened this issue Mar 6, 2017 · 5 comments
Closed

v0.3 issues #8

gec100 opened this issue Mar 6, 2017 · 5 comments
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@gec100
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gec100 commented Mar 6, 2017

Hi Peter.

in this example i'm trying to make a combine course with one haedland running clockwise from SE corner. but generator insists to start the track in SW corner. What's also strange is that the red line goes til SE corner and than some other thin line goes to SW corner.

image

also this thick green line is making everything looking messy ( at least to me )

this is how v0.2 would do it

image

the tracks are in the right direction and the picture is much cleaner and easier to read.

@pvaiko pvaiko added the bug label Mar 6, 2017
@pvaiko
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pvaiko commented Mar 6, 2017

Thanks for trying it. Would you mind posting the course/field XML you are generating this track for?

As for the wide green line, I find it useful when I have multiple headland passes as the width is the implement width and it shows nicely the overlaps and areas where the fruit is skipped. But you are right, I'll make it more transparent.

@gec100
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gec100 commented Mar 6, 2017

It is a field nr1 in the Kyffhaeuser map
courseplayCustomFields.txt

@gec100
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gec100 commented Mar 6, 2017

i'm partially color blind and green on red and vice versa are making me problems. that's the real reason why i'm mentioning that.

pvaiko added a commit that referenced this issue Mar 7, 2017
Also, displaying the headland width can be turned on/off now.
@pvaiko
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pvaiko commented Mar 7, 2017

Not sure how familiar are you with git, if you could check branch issue_8 before I build a release that would be great. Beside the fix you can now use 'h' to turn the wide headland path on/off.

@gec100
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gec100 commented Mar 7, 2017

tested it

works great.

thx 👍

@gec100 gec100 closed this as completed Mar 7, 2017
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