Correction to attribute name in pygame.sprite.LayeredUpdates - it is … #1708
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…_layer, not layer
The attribute name is incorrect in the documentation for pygame.sprite.LayeredUpdates. The attribute that the sprite has to have for it to be managed automatically is _layer not layer (note the leading underscore). A attribute in the sprite with the name 'layer' has no effect but '_layer' works perfectly.
Note: This is likely also true for pygame.sprite.DirtySprite where it says 'layer = 0' and it probably should say '_layer = 0' but I have not tested or investigated this, so I am only mentioning it here and not correcting it.