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Add validation examples for blending (#734)
* Add validation examples for blending * Add screenwshots * fix docstring --------- Co-authored-by: Korijn van Golen <korijn@gmail.com>
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""" | ||
Validate transparency with and without bg | ||
========================================= | ||
Shows a semi-transparent square. On the left it uses a background, on | ||
the right it does not. | ||
In the latter case, there is no background to blend with, so the | ||
resulting pixels are still semi-transparent. When these final pixels | ||
are shown on screen, they are blended with a virtual black background | ||
(i.e. the alpha channel is applied), resulting in a darker appearance. | ||
The semi-transparent regions may also be blended with your desktop, if | ||
the OS and GUI library are configured to do so. | ||
""" | ||
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# sphinx_gallery_pygfx_docs = 'screenshot' | ||
# sphinx_gallery_pygfx_test = 'compare' | ||
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from wgpu.gui.auto import WgpuCanvas, run | ||
import pygfx as gfx | ||
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canvas = WgpuCanvas(size=(600, 600)) | ||
renderer = gfx.renderers.WgpuRenderer(canvas) | ||
renderer.blend_mode = "ordered2" | ||
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geometry = gfx.plane_geometry(100, 100) | ||
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plane_bg = gfx.Mesh(geometry, gfx.MeshBasicMaterial(color=(0, 0, 0, 1))) | ||
plane_red = gfx.Mesh(geometry, gfx.MeshBasicMaterial(color=(0, 1, 0, 0.3))) | ||
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plane_bg.local.position = -50, 0, 0 | ||
plane_red.local.position = 0, 0, 10 | ||
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scene = gfx.Scene() | ||
scene.add(plane_bg, plane_red) | ||
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camera = gfx.OrthographicCamera(100, 100) | ||
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canvas.request_draw(lambda: renderer.render(scene, camera)) | ||
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if __name__ == "__main__": | ||
print(__doc__) | ||
run() |
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""" | ||
Validate transparency for the ordered2 blend mode | ||
================================================= | ||
Display 4 semi-transparent planes:: | ||
// | | | | | ||
camera (( | | | | | ||
\\ | | | | | ||
green1 red1 green2 red2 | ||
The order of rendering is: green1, red1, red2, green2 | ||
Since the latter two planes are out of order, they will be blended differently, | ||
depending on the blend-mode. | ||
There are also two vertical dark-blue strips. One opaque and one transparent. | ||
These represent a dark object with an anti-aliased edge. This object is drawn | ||
last, to demonstrate the dark artifacts from aa edges. | ||
""" | ||
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# sphinx_gallery_pygfx_docs = 'screenshot' | ||
# sphinx_gallery_pygfx_test = 'compare' | ||
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# Note: we can either copy this example for different blend modes, | ||
# or make this a multi-viewport example once we can use multiple blend-modes | ||
# in one canvas. | ||
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from wgpu.gui.auto import WgpuCanvas, run | ||
import pygfx as gfx | ||
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canvas = WgpuCanvas(size=(600, 600)) | ||
renderer = gfx.renderers.WgpuRenderer(canvas) | ||
renderer.blend_mode = "ordered2" | ||
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scene = gfx.Scene() | ||
scene.add(gfx.Background.from_color("#000")) | ||
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geometry = gfx.plane_geometry(100, 50) | ||
geometry_strip = gfx.plane_geometry(20, 200) | ||
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strip_opaque = gfx.Mesh(geometry_strip, gfx.MeshBasicMaterial(color=(0, 0, 0.5, 1))) | ||
strip_transp = gfx.Mesh(geometry_strip, gfx.MeshBasicMaterial(color=(0, 0, 0.5, 0.5))) | ||
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plane_g1 = gfx.Mesh(geometry, gfx.MeshBasicMaterial(color=(0, 1, 0, 0.3))) | ||
plane_g2 = gfx.Mesh(geometry, gfx.MeshBasicMaterial(color=(0, 1, 0, 0.3))) | ||
plane_r1 = gfx.Mesh(geometry, gfx.MeshBasicMaterial(color=(1, 0, 0, 0.3))) | ||
plane_r2 = gfx.Mesh(geometry, gfx.MeshBasicMaterial(color=(1, 0, 0, 0.3))) | ||
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strip_opaque.local.position = 10, 0, 0 | ||
strip_transp.local.position = 21, 0, 0 | ||
strip_transp.local.scale_x = 0.1 | ||
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plane_g1.local.position = 0, -25, 80 | ||
plane_r1.local.position = 0, 0, 60 | ||
plane_g2.local.position = 0, 25, 40 | ||
plane_r2.local.position = 0, 50, 20 | ||
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scene.add(plane_g1, plane_r1, plane_r2, plane_g2) | ||
scene.add(strip_opaque, strip_transp) | ||
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camera = gfx.OrthographicCamera(150, 150) | ||
camera.local.position = (50, 5, 200) | ||
camera.look_at((0, 10, 0)) | ||
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canvas.request_draw(lambda: renderer.render(scene, camera)) | ||
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if __name__ == "__main__": | ||
print(__doc__) | ||
run() |