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Support for grayscale textures #73
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Are these formats known to work in wgpu-native upstream? |
When I asked last week or so, they responded to not have trouble with them earlier. But then again, it does work with uint8 textures. At the time I did not have the tests to say what exactly worked and what not. Let's wait for their next release and if it then still fails I'll ask for help. |
I tweaked a Rust example to use R16Sint and R32Sint textures and that seemed to work. Should compare that example's wgpu calls, and compare the SpirV that comes off that fragment shader with our SpirV ... |
Currently, textures of format
r8unorm
andr8uint
work, butr16sint
,r32sint
andr32float
fail. I've not yet been able to find out why.The text was updated successfully, but these errors were encountered: