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Player.delete() doesn't unqueue audio #256
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Thanks for opening the ticket. If possible, could you show a small code example? |
what should happen: music plays for 0.5 seconds, then stops for 0.5sec, then starts over for 0.5sec. |
Thanks for the clarification. I'll have a look at this. |
Sorry that this got lost along the way, but it's now fixed in the 1.5-maintenance branch, and will be in the next point release. |
When Player.delete() is called, it doesn't unqueue the queued songs, and therefore blocks any queued StreamingSource from playing. Player.next_source() has to be called too to unqueue the StreamingSource.
That's unintuitive behaviour since deleting the player would prevent it from playing again, no? It just blocks the StreamingSource.
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