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The texture_desired_width can be essential when importing many and large fonts, because the default max of 4096 can run out quite quick and will easily cause GL_INVALID_VALUE errors when refreshing the font texture due to the ridiculous resulting texture height. I don't know why it isn't done by default (might be something to look into implementing in the integrations?), but I've found that now setting:
allows me to get the most out of what I can work with. In my case it was 8192, double the default 4096, and allowed me to scale my interface to 4x+ when without it only went up to 1.7x before crashing.