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Fix typos in SDL2 example #70
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Weird. Are you sure this is correct? The official docs say that Anyway, by crash you mean something unexpected like in #71 or just |
Oh? Let me see. |
This is the output I get without fixing the typo:
I forgot, I also had to fix another error that involved explicitly casting the bytes returned by |
Really weird. |
I tried all three options, always the same "issue". It looks like a warning is printed when actually, things work correctly ( |
This is exactly why I find it really weird :) See
and
|
Looks like this was my device's fault. Not surprised, seeing as it is powered by an Intel Atom. |
Closing because it was really old issue. |
I read through the OpenGL docs and I think I found a typo that caused the example to crash unless VSync fails. I believe this is not what you wanted. :p