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Properly handle copy/deepcopy #2074

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einarf opened this issue Apr 24, 2024 · 1 comment
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Properly handle copy/deepcopy #2074

einarf opened this issue Apr 24, 2024 · 1 comment
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einarf commented Apr 24, 2024

Some are using copy or deepcopy to clone arcade objects. Especially sprites. This can potentially add a lot of different bugs and weird issues. Possibly we can implement __copy__ and __deepcopy__ just raising an exception with a useful error message for now?

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einarf commented Apr 26, 2024

Fix merged

@einarf einarf closed this as completed Apr 26, 2024
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