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[iOS GPU] Support multi-dimension tensors via MPSImage #54106

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@xta0 xta0 commented Mar 16, 2021

Stack from ghstack:

The texture size will always be four dimensional. For higher dim tensors, we just fold them to the batch dim.

Differential Revision: D27033569

The texture size will always be four dimensional. For higher dim tensors, we just fold them to the batch dim.

Differential Revision: [D27033569](https://our.internmc.facebook.com/intern/diff/D27033569/)

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facebook-github-bot commented Mar 16, 2021

💊 CI failures summary and remediations

As of commit b4ce191 (more details on the Dr. CI page):


💚 💚 Looks good so far! There are no failures yet. 💚 💚


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codecov bot commented Mar 17, 2021

Codecov Report

Merging #54106 (57159a3) into gh/xta0/94/base (bea3cb7) will decrease coverage by 0.02%.
The diff coverage is n/a.

❗ Current head 57159a3 differs from pull request most recent head b03f960. Consider uploading reports for the commit b03f960 to get more accurate results

@@                 Coverage Diff                 @@
##           gh/xta0/94/base   #54106      +/-   ##
===================================================
- Coverage            77.33%   77.30%   -0.03%     
===================================================
  Files                 1888     1890       +2     
  Lines               185026   185077      +51     
===================================================
- Hits                143090   143077      -13     
- Misses               41936    42000      +64     

The texture size will always be four dimensional. For higher dim tensors, we just fold them to the batch dim.

Differential Revision: [D27033569](https://our.internmc.facebook.com/intern/diff/D27033569/)

[ghstack-poisoned]
The texture size will always be four dimensional. For higher dim tensors, we just fold them to the batch dim.

Differential Revision: [D27033569](https://our.internmc.facebook.com/intern/diff/D27033569/)

[ghstack-poisoned]
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This pull request has been merged in 2e8a9d2.

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