v0.8.3
Bugfix regarding Quaternion.eulerAngles.
To set the rotation of the camera using Euler angles,
use scene.mainCamera.localRotation.SetBackward(Vector3(...))
.
Bugfix regarding Quaternion.eulerAngles.
To set the rotation of the camera using Euler angles,
use scene.mainCamera.localRotation.SetBackward(Vector3(...))
.