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Bevy_and_Egui

alt text

trying to work with Bevy 0.6 + Egui thanks to bevy_egui

NEED HELP : https://www.reddit.com/r/rust_gamedev/comments/sjnrsh/my_bevy_training_tuto_exercice_need_help_about/

DONE

  • rotation

  • translation : introducing queryset due to 2 query on &mut Transform

  • scale, dirty code in stroke paint

  • change color to GOLD when touching strocke widget because problem conversion <== expected enum bevy::prelude::Color, found struct Color32

  • press right arrow increment index indicator for later select entities for inspection and modify his attributes.

  • dirty random colors

  • transparent texture which in reality seems opaque or mask effect when applying new color

  • right arrow increment index of current selected sprite, indicate it in Left Panel (logo only, his color not yet) , draws a square on selected sprite

//mut queryRot: Query<(&mut Transform, &RotRight)>, //mut queryVertimov: Query<(&mut Transform, &Vertimov)>,

==>

mut q: QuerySet<(
    QueryState<&mut Transform, With<RotRight>>,  
    QueryState<&mut Transform, With<Vertimov>>
)>,

=============

TODO

URGENT

  • display info / hovering
  • single select / click
  • multiselect / click and drag
  • change cursor apparence when a unit has been selected

BONUS

-clone color of current selected sprite inside left panel ; -find interesting widgets

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