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A simple implementation of n-Gram predictor in ActionScript 3.0 for AI bot/agent in a video games

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A simple n-Gram implementation on ActionScript3.0 for predicting next action from an saved data/sequence

Note: this class depend on my Basic class which holds some helper functions, but it is included here.

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A simple implementation of n-Gram predictor in ActionScript 3.0 for AI bot/agent in a video games

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