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Tile
TileManager
Tiles
Map
Player
Enemy
Logic
Movement
Controls
Relics
UI
The text was updated successfully, but these errors were encountered:
Tentative design??
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Tile
TileManager
Tiles
to keep track of position, twist functionalityMap
TileManager
, 1Player
, XEnemy
Logic
Player
Movement
andControls
Enemy
Movement
and pathfinding (ideally computed on enemy turn, so no waste in recalculating tentative boardRelics
Player
orEnemy
has entered, then add score or spawn new enemy respectivelyUI
Controls
Movement
TileManager
if movable, if so allow controller which can be eitherPlayer
orEnemy
to moveThe text was updated successfully, but these errors were encountered: