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Create software architecture #1

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pzyu opened this issue May 9, 2017 · 1 comment
Closed

Create software architecture #1

pzyu opened this issue May 9, 2017 · 1 comment

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@pzyu
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pzyu commented May 9, 2017

Tile

  • An individual tile, rotation functionality

TileManager

  • Contains matrix of Tiles to keep track of position, twist functionality

Map

  • Contains 1 TileManager, 1 Player, X Enemy

Logic

  • Controls turns, and handle scores

Player

  • Movement and Controls

Enemy

  • Movement and pathfinding (ideally computed on enemy turn, so no waste in recalculating tentative board

Relics

  • Collision to check if Player or Enemy has entered, then add score or spawn new enemy respectively

UI

  • Updates graphics in game to match map, skills indicator

Controls

  • Signal & events??

Movement

  • Asks TileManager if movable, if so allow controller which can be either Player or Enemy to move
@pzyu
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pzyu commented May 10, 2017

Tentative design??

components 1

@ckjr ckjr closed this as completed Jul 15, 2017
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