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server.js
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server.js
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const { Config } = require('./public/js/Config');
const MAXIMUM_PLAYERS = 4;
const TIME_LIMIT = 30;
var config = new Config();
const PORT = process.env.PORT || 3000;
var path = require('path');
const express = require('express');
const app = express();
const http = require('http');
const server = http.createServer(app);
const { Server } = require("socket.io");
const io = new Server(server);
//app.use(express.static(path.join(__dirname, 'public')));
app.use(
express.static(
path.resolve(__dirname, "public/"),
{index: "introduction.html"}
)
);
console.log("Server is running!");
var client_sockets = [];
io.on('connection', (socket) => {
console.log('socket id: ', socket.id);
client_sockets.push(socket);
console.log(client_sockets.length);
if (client_sockets.length > MAXIMUM_PLAYERS) {
socket.emit('message', {
status: 'error',
msg: "人數已達上限"
});
client_sockets.pop();
return ;
}
io.to(socket.id).emit('config', config.setting(client_sockets.length));
socket.on('character', refreshTable);
function refreshTable(data) {
config.table[data.y][data.x] = data.id;
socket.broadcast.emit('other', data);
io.sockets.emit('table', config.refreshedTable);
}
if (client_sockets.length == MAXIMUM_PLAYERS){
setTimeout(gameStart, 3000);
function gameStart() {
io.emit('message', {
status: 'start',
msg: '遊戲開始'
});
config.resetTable();
}
}
socket.on('message', getMessage);
function getMessage(data) {
if (data['status'] == 'end') {
client_sockets = [];
config.resetTable();
}
}
socket.on('disconnect', (id) => {
});
});
server.listen(PORT, () => {
console.log('listening on *:', PORT);
});