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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Object",
"class": "TrafficLight",
"language": "GDScript",
"path": "res://Map/TrafficLight.gd"
} ]
_global_script_class_icons={
"TrafficLight": ""
}
[application]
config/name="Tiles&Cars"
run/main_scene="res://TitleScreen/TitleScreen.tscn"
config/icon="res://icon.png"
[display]
window/size/width=1280
window/size/height=720
window/size/resizable=false
[physics]
2d/default_gravity=0
2d/default_gravity_vector=Vector2( 0, 0 )
[rendering]
environment/default_clear_color=Color( 0.0862745, 0.0862745, 0.0862745, 1 )
environment/default_environment="res://default_env.tres"