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Progressive S-Mods 0.10

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@qcwxezda qcwxezda released this 11 May 02:47
· 29 commits to main since this release

Major features:

  • Ships that exceed the default build-in limit now incur a flat stacking DP cost penalty. Default is 8% of base DP per additional S-mod. Doesn't affect maintenance or recovery costs. Also applies to NPC fleets that exceed their limit.
  • Add support for enhancing existing built-ins

Other:

  • "no_build_in" is no longer ignored by default in the mod settings
  • Change XP costs to be based on default deployment point values rather than modified ones
  • Add support for ships that start with more s-mods than usually allowed, setting the initial limit accordingly
  • Replace "show all" with "show recent" that shows the last 10 recently built-in hull mods (on any ship)
  • Show s-mod bonuses and penalties in the build-in and remove screens
  • Reduce default base XP cost to increase S-mod limit by 20%, but increase the scaling by 25%
  • Fix issue with "Maximum of 2 non-built-in 'logistics' hullmods" preventing build-in
  • Fix issue where default fleet inflater would ignore average s-mods parameter due to no_build_in rule being added to every hull mod