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HapticsToButtplug.ts
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HapticsToButtplug.ts
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import { ButtplugDeviceMessage, FleshlightLaunchFW12Cmd, SingleMotorVibrateCmd, VorzeA10CycloneCmd } from "buttplug";
import { FunscriptCommand, HapticFileHandler, HapticCommand, KiirooCommand } from "haptic-movie-file-reader";
export default class HapticCommandToButtplugMessage {
public static HapticCommandToButtplugMessage(aCommands: HapticCommand[]): Map<number, ButtplugDeviceMessage[]> {
let buttplugCommands = new Map<number, ButtplugDeviceMessage[]>();
// Funscript conversion
//
// Funscript
switch (aCommands[0].constructor.name) {
case "FunscriptCommand": {
const launchCommands =
HapticCommandToButtplugMessage.FunScriptToFleshlightLaunchCommands(aCommands as FunscriptCommand[]);
const vibratorCommands =
HapticCommandToButtplugMessage.FunscriptToSingleMotorVibrateCommands(aCommands as FunscriptCommand[]);
const vorzeCommands =
HapticCommandToButtplugMessage.FunscriptToVorzeCommands(aCommands as FunscriptCommand[]);
buttplugCommands = HapticCommandToButtplugMessage.ZipCommandMaps([launchCommands,
vibratorCommands,
vorzeCommands]);
break;
}
case "KiirooCommand": {
const launchCommands =
HapticCommandToButtplugMessage.KiirooToFleshlightLaunchCommands(aCommands as KiirooCommand[]);
const vibratorCommands =
HapticCommandToButtplugMessage.KiirooToSingleMotorVibrateCommands(aCommands as KiirooCommand[]);
buttplugCommands = HapticCommandToButtplugMessage.ZipCommandMaps([launchCommands, vibratorCommands]);
break;
}
}
return buttplugCommands;
}
// Puts out a sorted command map, with commands at matching times merged.
public static ZipCommandMaps(aCommandMaps: Array<Map<number, ButtplugDeviceMessage[]>>):
Map<number, ButtplugDeviceMessage[]> {
const commands = new Map<number, ButtplugDeviceMessage[]>();
// Make an array of iterators to sorted maps
const iters = aCommandMaps.map((aCommandMap) => aCommandMap.entries());
// Store iter values
const entries = iters.map((iter) => iter.next());
let lowestTimeIndex = 0;
let lowestTime = Number.MAX_SAFE_INTEGER;
let done = true;
let i;
let entry;
while (true) {
lowestTimeIndex = 0;
lowestTime = Number.MAX_SAFE_INTEGER;
// Find the lowest time value
for (i = 0; i < iters.length; i++) {
if (entries[i].done) {
continue;
}
if (entries[i].value[0] < lowestTime) {
lowestTime = entries[i].value[0];
lowestTimeIndex = i;
}
}
if (commands.has(lowestTime)) {
// If the time is already in the map, add command to value array
commands.set(lowestTime, commands.get(lowestTime)!.concat(entries[lowestTimeIndex].value[1]));
} else {
// Otherwise, just insert it in the map
commands.set(lowestTime, entries[lowestTimeIndex].value[1]);
}
entries[lowestTimeIndex] = iters[lowestTimeIndex].next();
done = true;
for (entry of entries) {
if (!entry.done) {
done = false;
break;
}
}
if (done) {
break;
}
}
return commands;
}
// For going from Funscript to Fleshlight Launch, we just follow funjack's
// code, using the magic algorithm listed at
//
// https://godoc.org/github.com/funjack/launchcontrol/protocol/funscript
private static FunScriptToFleshlightLaunchCommands(aCommands: FunscriptCommand[]):
Map<number, ButtplugDeviceMessage[]> {
let lastTime: number = 0;
let lastPosition: number = 0;
// TODO: We should make a way to change this somehow
const range: number = 90;
const commands: Map<number, ButtplugDeviceMessage[]> = new Map();
let currentTime: number;
let currentPosition: number;
let timeDelta: number;
let positionDelta: number;
let speed: number;
let positionGoal: number;
for (const aCommand of aCommands) {
// if this is our first element, save off and continue.
if (lastTime < 0) {
lastTime = aCommand.Time;
lastPosition = aCommand.Position;
continue;
}
currentTime = aCommand.Time;
currentPosition = aCommand.Position;
timeDelta = currentTime - lastTime;
positionDelta = Math.abs(currentPosition - lastPosition);
speed = Math.floor(25000 * Math.pow(((timeDelta * 90) / positionDelta), -1.05));
// Clamp speed on 20 <= x <= 80 so we don't crash or break the launch.
speed = Math.min(Math.max(speed, 5), 90);
positionGoal = Math.floor(((currentPosition / 99) * range) + ((99 - range) / 2));
// Set movement to happen at the PREVIOUS time, since we're moving toward
// the goal position with this command, and want to arrive there by the
// current time.
commands.set(lastTime, [new FleshlightLaunchFW12Cmd(speed, positionGoal)]);
lastTime = aCommand.Time;
lastPosition = aCommand.Position;
}
return commands;
}
private static FunscriptToSingleMotorVibrateCommands(aCommands: FunscriptCommand[]):
Map<number, ButtplugDeviceMessage[]> {
let lastTime: number = 0;
let lastPosition: number = 0;
// amount of time (in milliseconds) to put between every interpolated vibration command
const density = 75;
const commands: Map<number, ButtplugDeviceMessage[]> = new Map();
let currentTime: number;
let currentPosition: number;
let timeDelta: number;
let timeSteps: number;
let posStep: number;
let step: number;
for (const aCommand of aCommands) {
if (lastTime < 0) {
lastTime = aCommand.Time;
lastPosition = aCommand.Position;
continue;
}
currentTime = aCommand.Time;
currentPosition = aCommand.Position;
timeDelta = currentTime - lastTime;
// Set a maximum time delta, otherwise we'll have ramps that can last
// multiple minutes.
if (timeDelta > 5000) {
timeDelta = 5000;
commands.set(lastTime + timeDelta + 1, [new SingleMotorVibrateCmd(0)]);
}
timeSteps = Math.floor(timeDelta / density);
posStep = ((currentPosition - lastPosition) / 100) / timeSteps;
step = 0;
while (lastTime + (step * density) < currentTime) {
commands.set(lastTime + (step * density),
[new SingleMotorVibrateCmd((lastPosition * 0.01) + (posStep * step))]);
step += 1;
}
lastTime = currentTime;
lastPosition = currentPosition;
}
// Make sure we stop the vibrator at the end
commands.set(lastTime + 100, [new SingleMotorVibrateCmd(0)]);
return commands;
}
private static FunscriptToVorzeCommands(aCommands: FunscriptCommand[]):
Map<number, ButtplugDeviceMessage[]> {
let lastTime: number = 0;
let lastPosition: number = 0;
let currentTime: number;
let currentPosition: number;
const commands: Map<number, ButtplugDeviceMessage[]> = new Map();
let timeDelta: number;
let positionDelta: number;
let speed: number;
for (const aCommand of aCommands) {
currentTime = aCommand.Time;
currentPosition = aCommand.Position;
timeDelta = currentTime - lastTime;
// If more than a certain amount of time exists between 2 commands, add a command to stop after the last
if (timeDelta > 10000) {
commands.set(lastTime + timeDelta + 1, [new VorzeA10CycloneCmd(0, true)]);
}
// We still need to calulate the Launch speed from the commands to set vorze speed.
positionDelta = Math.abs(currentPosition - lastPosition);
speed = Math.floor(25000 * Math.pow(((timeDelta * 90) / positionDelta), -1.05));
commands.set(currentTime, [new VorzeA10CycloneCmd(speed, lastPosition > currentPosition)]);
lastTime = currentTime;
lastPosition = currentPosition;
}
// Make sure we stop the Vorze at the end
commands.set(lastTime + 100, [new VorzeA10CycloneCmd(0, true)]);
return commands;
}
private static KiirooToFleshlightLaunchCommands(aCommands: KiirooCommand[]):
Map<number, ButtplugDeviceMessage[]> {
let lastTime: number = 0;
let lastPosition: number = 0;
let lastSpeed: number = 0;
let currentTime: number;
let currentPosition: number;
let currentSpeed: number = 0;
let timeDelta: number;
let limitedSpeed: number = 0;
const commands: Map<number, ButtplugDeviceMessage[]> = new Map();
for (const aCommand of aCommands) {
// if this is our first element, save off and continue.
if (lastTime < 0) {
lastTime = aCommand.Time;
lastPosition = aCommand.Position;
continue;
}
currentTime = aCommand.Time;
currentPosition = aCommand.Position;
timeDelta = currentTime - lastTime;
if (timeDelta > 2000) {
currentSpeed = 50;
} else if (timeDelta > 1000) {
currentSpeed = 20;
} else {
currentSpeed = 100 - ((currentSpeed / 100) + (currentSpeed / 100 * .1));
if (currentSpeed > lastSpeed) {
currentSpeed = lastSpeed + ((currentSpeed - lastSpeed) / 6);
} else {
currentSpeed = lastSpeed - (currentSpeed / 2);
}
}
currentSpeed = Math.floor(currentSpeed);
if (currentSpeed < 20) {
currentSpeed = 20;
}
lastTime = aCommand.Time;
lastPosition = aCommand.Position;
lastSpeed = currentSpeed;
if (timeDelta <= 150) {
if (limitedSpeed === 0) {
limitedSpeed = currentSpeed;
}
commands.set(currentTime, [new FleshlightLaunchFW12Cmd(limitedSpeed, currentPosition > 2 ? 5 : 95)]);
continue;
}
limitedSpeed = 0;
commands.set(currentTime, [new FleshlightLaunchFW12Cmd(currentSpeed, currentPosition > 2 ? 5 : 95)]);
continue;
}
return commands;
}
private static KiirooToSingleMotorVibrateCommands(aCommands: KiirooCommand[]):
Map<number, ButtplugDeviceMessage[]> {
let lastTime: number = 0;
let lastPosition: number = 0;
// amount of time (in milliseconds) to put between every interpolated vibration command
const density = 75;
const commands: Map<number, ButtplugDeviceMessage[]> = new Map();
let currentTime: number;
let currentPosition: number;
let timeDelta: number;
let timeSteps: number;
let posStep: number;
let step: number;
for (const aCommand of aCommands) {
if (lastTime < 0) {
lastTime = aCommand.Time;
lastPosition = 100 - (aCommand.Position * 25);
continue;
}
currentTime = aCommand.Time;
// Convert to 0-100
currentPosition = 100 - (aCommand.Position * 25);
timeDelta = currentTime - lastTime;
// Set a maximum time delta, otherwise we'll have ramps that can last
// multiple minutes.
if (timeDelta > 5000) {
timeDelta = 5000;
commands.set(lastTime + timeDelta + 1, [new SingleMotorVibrateCmd(0)]);
}
timeSteps = Math.floor(timeDelta / density);
posStep = ((currentPosition - lastPosition) / 100) / timeSteps;
step = 0;
while (lastTime + (step * density) < currentTime) {
commands.set(lastTime + (step * density),
[new SingleMotorVibrateCmd((lastPosition * 0.01) + (posStep * step))]);
step += 1;
}
lastTime = currentTime;
lastPosition = currentPosition;
}
// Make sure we stop the vibrator at the end
commands.set(lastTime + 100, [new SingleMotorVibrateCmd(0)]);
return commands;
}
}