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BeatTogether-DockerCompose

en zh

A simple guide on hosting BeatTogether server using docker compose

You are welcomed to use the discussion board. Discussions

How to Host

  1. Make sure you are on Linux and have Docker installed
  2. Clone or download this repo
  3. Modify the json config files for your need. See the limited docs below.
  4. Make sure your current working directory and PWD both are the root of this repo
  5. docker compose up -d
    • If you are updating, docker compose down and docker compose pull before docker compose up -d
  6. Add this server to the BeatTogether mod's config. See below

Json Configs

  • The options included here are not exhaustive but most likely what matters.
  • You need to look into the servers' source code to find more available options
  • The descriptions are based on my understanding of the project.

The Master Server

master.json

{
  "Urls": "http://0.0.0.0:8989",         // ip and port for the GameLift service to listen on
  "MasterServer": {
    "EndPoint": "0.0.0.0:2328"           // ip and port for the master server to listen on (will be deprecated & only for backwards compatibility)
  },
  "Serilog": {
    "File": {
      "FileSizeLimitBytes": "33554432",  // max log file size limit (32M in this case)
      "RetainedFileCountLimit": 8        // max number of log files 
    }
  }
}

The Dedicated Server

dedicated.json

{
  "Node": {
    "HostName": "192.168.1.250",         // public ip for game clients to connect to
    "BasePort": 30000,                   // the ports for individual lobbies start here
    "MaximumSlots": 10000                // max number of lobbies 
  },
  "Serilog": {
    "File": {
      "FileSizeLimitBytes": "33554432",
      "RetainedFileCountLimit": 8
    }
  }
}

The Status Api Server

api.json

{
  "Urls": "http://0.0.0.0:23280",        // ip and port for the api server to listen on    
  "Status": {
    "MinimumAppVersion": "1.28.0",       // minimum supported game version
    "RequiredMods": [                    // minimum required mod versions, if installed
      {
        "id": "MultiplayerCore",
        "version": "1.2.0"
      },
      {
        "id": "BeatTogether",
        "version": "2.0.1"
      },
      {
        "id": "BeatSaberPlus_SongOverlay",
        "version": "4.6.1"
      },
      {
        "id": "EditorEX",
        "version": "1.2.0"
      },
      {
        "id": "LeaderboardCore",
        "version": "1.2.2"
      }
    ]
  },
  "Serilog": {
    "File": {
      "FileSizeLimitBytes": "33554432",
      "RetainedFileCountLimit": 8
    }
  }
}

BeatTogether Mod Configuration

BeatTogether.json in BeatSaber/Userdata/

{
  ...
  "Servers": [
    ...
    {                                                       // add this
      "ServerName": "Some Server Namer",
      "HostName": "192.168.1.250",                          // ip or host name of the master server
      "ApiUrl": "http://192.168.1.250:8989",                // replace the ip and port with the ones for MasterServer GameLift service
      "StatusUri": "http://192.168.1.250:23280/status",     // replace the ip and port with the ones for status api server
      "MaxPartySize": 10
    },
    ...
  ]
  ...
}

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A simple guide on hosting BeatTogether server using docker compose

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