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ui/console: change new_console() to use object initialization
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Object construction should be done in respective object instance and
class handlers.

Introduce qemu_console_register() to split out the registration logic.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-19-marcandre.lureau@redhat.com>
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elmarco committed Sep 4, 2023
1 parent e265917 commit 098d57e
Showing 1 changed file with 56 additions and 36 deletions.
92 changes: 56 additions & 36 deletions ui/console.c
Original file line number Diff line number Diff line change
Expand Up @@ -27,6 +27,7 @@
#include "hw/qdev-core.h"
#include "qapi/error.h"
#include "qapi/qapi-commands-ui.h"
#include "qapi/visitor.h"
#include "qemu/coroutine.h"
#include "qemu/fifo8.h"
#include "qemu/error-report.h"
Expand Down Expand Up @@ -1253,81 +1254,100 @@ static void text_console_update(void *opaque, console_ch_t *chardata)
}
}

static QemuConsole *new_console(console_type_t console_type, uint32_t head)
static void
qemu_console_register(QemuConsole *c, console_type_t console_type)
{
DisplayState *ds = get_alloc_displaystate();
Object *obj;
QemuConsole *s;
int i;

obj = object_new(TYPE_QEMU_CONSOLE);
s = QEMU_CONSOLE(obj);
qemu_co_queue_init(&s->dump_queue);
s->head = head;
object_property_add_link(obj, "device", TYPE_DEVICE,
(Object **)&s->device,
object_property_allow_set_link,
OBJ_PROP_LINK_STRONG);
object_property_add_uint32_ptr(obj, "head", &s->head,
OBJ_PROP_FLAG_READ);

if (!active_console || ((active_console->console_type != GRAPHIC_CONSOLE) &&
(console_type == GRAPHIC_CONSOLE))) {
active_console = s;
(console_type == GRAPHIC_CONSOLE))) {
active_console = c;
}
s->ds = ds;
s->console_type = console_type;
s->window_id = -1;
c->console_type = console_type;

if (QTAILQ_EMPTY(&consoles)) {
s->index = 0;
QTAILQ_INSERT_TAIL(&consoles, s, next);
c->index = 0;
QTAILQ_INSERT_TAIL(&consoles, c, next);
} else if (console_type != GRAPHIC_CONSOLE || phase_check(PHASE_MACHINE_READY)) {
QemuConsole *last = QTAILQ_LAST(&consoles);
s->index = last->index + 1;
QTAILQ_INSERT_TAIL(&consoles, s, next);
c->index = last->index + 1;
QTAILQ_INSERT_TAIL(&consoles, c, next);
} else {
/*
* HACK: Put graphical consoles before text consoles.
*
* Only do that for coldplugged devices. After initial device
* initialization we will not renumber the consoles any more.
*/
QemuConsole *c = QTAILQ_FIRST(&consoles);
QemuConsole *it = QTAILQ_FIRST(&consoles);

while (QTAILQ_NEXT(c, next) != NULL &&
c->console_type == GRAPHIC_CONSOLE) {
c = QTAILQ_NEXT(c, next);
while (QTAILQ_NEXT(it, next) != NULL &&
it->console_type == GRAPHIC_CONSOLE) {
it = QTAILQ_NEXT(it, next);
}
if (c->console_type == GRAPHIC_CONSOLE) {
if (it->console_type == GRAPHIC_CONSOLE) {
/* have no text consoles */
s->index = c->index + 1;
QTAILQ_INSERT_AFTER(&consoles, c, s, next);
c->index = it->index + 1;
QTAILQ_INSERT_AFTER(&consoles, it, c, next);
} else {
s->index = c->index;
QTAILQ_INSERT_BEFORE(c, s, next);
c->index = it->index;
QTAILQ_INSERT_BEFORE(it, c, next);
/* renumber text consoles */
for (i = s->index + 1; c != NULL; c = QTAILQ_NEXT(c, next), i++) {
c->index = i;
for (i = c->index + 1; it != NULL; it = QTAILQ_NEXT(it, next), i++) {
it->index = i;
}
}
}
return s;
}

static void
qemu_console_finalize(Object *obj)
{
/* TODO: should unregister from consoles and free itself */
}

static void
qemu_console_prop_get_head(Object *obj, Visitor *v, const char *name,
void *opaque, Error **errp)
{
QemuConsole *c = QEMU_CONSOLE(obj);

visit_type_uint32(v, name, &c->head, errp);
}

static void
qemu_console_class_init(ObjectClass *oc, void *data)
{
object_class_property_add_link(oc, "device", TYPE_DEVICE,
offsetof(QemuConsole, device),
object_property_allow_set_link,
OBJ_PROP_LINK_STRONG);
object_class_property_add(oc, "head", "uint32",
qemu_console_prop_get_head,
NULL, NULL, NULL);
}

static void
qemu_console_init(Object *obj)
{
QemuConsole *c = QEMU_CONSOLE(obj);
DisplayState *ds = get_alloc_displaystate();

qemu_co_queue_init(&c->dump_queue);
c->ds = ds;
c->window_id = -1;
}

static QemuConsole *new_console(console_type_t console_type,
uint32_t head)
{
QemuConsole *c = QEMU_CONSOLE(object_new(TYPE_QEMU_CONSOLE));

c->head = head;
/* TODO: move to console_init() once there is a type hierarchy */
qemu_console_register(c, console_type);

return c;
}

#ifdef WIN32
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