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Merge remote-tracking branch 'remotes/kraxel/tags/queue/ui-pull-reque…
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…st' into staging

# gpg: Signature made Wed 21 Jun 2017 14:23:31 BST
# gpg:                using RSA key 0x4CB6D8EED3E87138
# gpg: Good signature from "Gerd Hoffmann (work) <kraxel@redhat.com>"
# gpg:                 aka "Gerd Hoffmann <gerd@kraxel.org>"
# gpg:                 aka "Gerd Hoffmann (private) <kraxel@gmail.com>"
# Primary key fingerprint: A032 8CFF B93A 17A7 9901  FE7D 4CB6 D8EE D3E8 7138

* remotes/kraxel/tags/queue/ui-pull-request:
  ui: Remove inclusion of "hw/qdev.h"
  console: remove do_safe_dpy_refresh
  gtk: use framebuffer helper functions.
  sdl2: use framebuffer helper functions.
  egl-headless: use framebuffer helper functions.
  egl-helpers: add helpers to handle opengl framebuffers

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
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pm215 committed Jun 22, 2017
2 parents 84e3d07 + 95e9200 commit 22a9e1f
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Showing 11 changed files with 139 additions and 158 deletions.
15 changes: 15 additions & 0 deletions include/ui/egl-helpers.h
Expand Up @@ -8,6 +8,21 @@
extern EGLDisplay *qemu_egl_display;
extern EGLConfig qemu_egl_config;

typedef struct egl_fb {
int width;
int height;
GLuint texture;
GLuint framebuffer;
bool delete_texture;
} egl_fb;

void egl_fb_destroy(egl_fb *fb);
void egl_fb_setup_default(egl_fb *fb, int width, int height);
void egl_fb_create_for_tex(egl_fb *fb, int width, int height, GLuint texture);
void egl_fb_create_new_tex(egl_fb *fb, int width, int height);
void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip);
void egl_fb_read(void *dst, egl_fb *src);

#ifdef CONFIG_OPENGL_DMABUF

extern int qemu_egl_rn_fd;
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4 changes: 2 additions & 2 deletions include/ui/gtk.h
Expand Up @@ -52,8 +52,8 @@ typedef struct VirtualGfxConsole {
EGLSurface esurface;
int glupdates;
int x, y, w, h;
GLuint tex_id;
GLuint fbo_id;
egl_fb guest_fb;
egl_fb win_fb;
bool y0_top;
bool scanout_mode;
#endif
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8 changes: 6 additions & 2 deletions include/ui/sdl2.h
Expand Up @@ -7,6 +7,10 @@
#include <SDL.h>
#include <SDL_syswm.h>

#ifdef CONFIG_OPENGL
# include "ui/egl-helpers.h"
#endif

struct sdl2_console {
DisplayChangeListener dcl;
DisplaySurface *surface;
Expand All @@ -23,8 +27,8 @@ struct sdl2_console {
SDL_GLContext winctx;
#ifdef CONFIG_OPENGL
ConsoleGLState *gls;
GLuint tex_id;
GLuint fbo_id;
egl_fb guest_fb;
egl_fb win_fb;
bool y0_top;
bool scanout_mode;
#endif
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25 changes: 1 addition & 24 deletions ui/console.c
Expand Up @@ -1579,36 +1579,13 @@ bool dpy_gfx_check_format(QemuConsole *con,
return true;
}

/*
* Safe DPY refresh for TCG guests. We use the exclusive mechanism to
* ensure the TCG vCPUs are quiescent so we can avoid races between
* dirty page tracking for direct frame-buffer access by the guest.
*
* This is a temporary stopgap until we've fixed the dirty tracking
* races in display adapters.
*/
static void do_safe_dpy_refresh(DisplayChangeListener *dcl)
{
qemu_mutex_unlock_iothread();
start_exclusive();
qemu_mutex_lock_iothread();
dcl->ops->dpy_refresh(dcl);
qemu_mutex_unlock_iothread();
end_exclusive();
qemu_mutex_lock_iothread();
}

static void dpy_refresh(DisplayState *s)
{
DisplayChangeListener *dcl;

QLIST_FOREACH(dcl, &s->listeners, next) {
if (dcl->ops->dpy_refresh) {
if (tcg_enabled()) {
do_safe_dpy_refresh(dcl);
} else {
dcl->ops->dpy_refresh(dcl);
}
dcl->ops->dpy_refresh(dcl);
}
}
}
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69 changes: 18 additions & 51 deletions ui/egl-headless.c
Expand Up @@ -8,14 +8,13 @@
typedef struct egl_dpy {
DisplayChangeListener dcl;
DisplaySurface *ds;
int width, height;
GLuint texture;
GLuint framebuffer;
GLuint blit_texture;
GLuint blit_framebuffer;
egl_fb guest_fb;
egl_fb blit_fb;
bool y_0_top;
} egl_dpy;

/* ------------------------------------------------------------------ */

static void egl_refresh(DisplayChangeListener *dcl)
{
graphic_hw_update(dcl->con);
Expand All @@ -38,8 +37,8 @@ static void egl_scanout_disable(DisplayChangeListener *dcl)
{
egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);

edpy->texture = 0;
/* XXX: delete framebuffers here ??? */
egl_fb_destroy(&edpy->guest_fb);
egl_fb_destroy(&edpy->blit_fb);
}

static void egl_scanout_texture(DisplayChangeListener *dcl,
Expand All @@ -52,34 +51,17 @@ static void egl_scanout_texture(DisplayChangeListener *dcl,
{
egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);

edpy->texture = backing_id;
edpy->y_0_top = backing_y_0_top;

/* source framebuffer */
if (!edpy->framebuffer) {
glGenFramebuffers(1, &edpy->framebuffer);
}
glBindFramebuffer(GL_FRAMEBUFFER_EXT, edpy->framebuffer);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D, edpy->texture, 0);
egl_fb_create_for_tex(&edpy->guest_fb,
backing_width, backing_height, backing_id);

/* dest framebuffer */
if (!edpy->blit_framebuffer) {
glGenFramebuffers(1, &edpy->blit_framebuffer);
glGenTextures(1, &edpy->blit_texture);
edpy->width = 0;
edpy->height = 0;
}
if (edpy->width != backing_width || edpy->height != backing_height) {
edpy->width = backing_width;
edpy->height = backing_height;
glBindTexture(GL_TEXTURE_2D, edpy->blit_texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
edpy->width, edpy->height,
0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
glBindFramebuffer(GL_FRAMEBUFFER_EXT, edpy->blit_framebuffer);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D, edpy->blit_texture, 0);
if (edpy->blit_fb.width != backing_width ||
edpy->blit_fb.height != backing_height) {
egl_fb_destroy(&edpy->blit_fb);
egl_fb_create_new_tex(&edpy->blit_fb, backing_width, backing_height);
}
}

Expand All @@ -88,32 +70,17 @@ static void egl_scanout_flush(DisplayChangeListener *dcl,
uint32_t w, uint32_t h)
{
egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
GLuint y1, y2;

if (!edpy->texture || !edpy->ds) {
if (!edpy->guest_fb.texture || !edpy->ds) {
return;
}
assert(surface_width(edpy->ds) == edpy->width);
assert(surface_height(edpy->ds) == edpy->height);
assert(surface_width(edpy->ds) == edpy->guest_fb.width);
assert(surface_height(edpy->ds) == edpy->guest_fb.height);
assert(surface_format(edpy->ds) == PIXMAN_x8r8g8b8);

/* blit framebuffer, flip if needed */
glBindFramebuffer(GL_READ_FRAMEBUFFER, edpy->framebuffer);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, edpy->blit_framebuffer);
glViewport(0, 0, edpy->width, edpy->height);
y1 = edpy->y_0_top ? edpy->height : 0;
y2 = edpy->y_0_top ? 0 : edpy->height;
glBlitFramebuffer(0, y1, edpy->width, y2,
0, 0, edpy->width, edpy->height,
GL_COLOR_BUFFER_BIT, GL_NEAREST);

/* read pixels to surface */
glBindFramebuffer(GL_READ_FRAMEBUFFER, edpy->blit_framebuffer);
glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
glReadPixels(0, 0, edpy->width, edpy->height,
GL_BGRA, GL_UNSIGNED_BYTE, surface_data(edpy->ds));

/* notify about updates */
egl_fb_blit(&edpy->blit_fb, &edpy->guest_fb, edpy->y_0_top);
egl_fb_read(surface_data(edpy->ds), &edpy->blit_fb);

dpy_gfx_update(edpy->dcl.con, x, y, w, h);
}

Expand Down
76 changes: 76 additions & 0 deletions ui/egl-helpers.c
Expand Up @@ -24,6 +24,82 @@
EGLDisplay *qemu_egl_display;
EGLConfig qemu_egl_config;

/* ------------------------------------------------------------------ */

void egl_fb_destroy(egl_fb *fb)
{
if (!fb->framebuffer) {
return;
}

if (fb->delete_texture) {
glDeleteTextures(1, &fb->texture);
fb->delete_texture = false;
}
glDeleteFramebuffers(1, &fb->framebuffer);

fb->width = 0;
fb->height = 0;
fb->texture = 0;
fb->framebuffer = 0;
}

void egl_fb_setup_default(egl_fb *fb, int width, int height)
{
fb->width = width;
fb->height = height;
fb->framebuffer = 0; /* default framebuffer */
}

void egl_fb_create_for_tex(egl_fb *fb, int width, int height, GLuint texture)
{
fb->width = width;
fb->height = height;
fb->texture = texture;
if (!fb->framebuffer) {
glGenFramebuffers(1, &fb->framebuffer);
}

glBindFramebuffer(GL_FRAMEBUFFER_EXT, fb->framebuffer);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D, fb->texture, 0);
}

void egl_fb_create_new_tex(egl_fb *fb, int width, int height)
{
GLuint texture;

glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height,
0, GL_BGRA, GL_UNSIGNED_BYTE, 0);

egl_fb_create_for_tex(fb, width, height, texture);
fb->delete_texture = true;
}

void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip)
{
GLuint y1, y2;

glBindFramebuffer(GL_READ_FRAMEBUFFER, src->framebuffer);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst->framebuffer);
glViewport(0, 0, dst->width, dst->height);
y1 = flip ? src->height : 0;
y2 = flip ? 0 : src->height;
glBlitFramebuffer(0, y1, src->width, y2,
0, 0, dst->width, dst->height,
GL_COLOR_BUFFER_BIT, GL_LINEAR);
}

void egl_fb_read(void *dst, egl_fb *src)
{
glBindFramebuffer(GL_READ_FRAMEBUFFER, src->framebuffer);
glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
glReadPixels(0, 0, src->width, src->height,
GL_BGRA, GL_UNSIGNED_BYTE, dst);
}

/* ---------------------------------------------------------------------- */

#ifdef CONFIG_OPENGL_DMABUF
Expand Down
36 changes: 7 additions & 29 deletions ui/gtk-egl.c
Expand Up @@ -30,14 +30,7 @@ static void gtk_egl_set_scanout_mode(VirtualConsole *vc, bool scanout)

vc->gfx.scanout_mode = scanout;
if (!vc->gfx.scanout_mode) {
if (vc->gfx.fbo_id) {
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D, 0, 0);
glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
glDeleteFramebuffers(1, &vc->gfx.fbo_id);
vc->gfx.fbo_id = 0;
}
egl_fb_destroy(&vc->gfx.guest_fb);
if (vc->gfx.surface) {
surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds);
surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
Expand Down Expand Up @@ -176,7 +169,6 @@ void gd_egl_scanout_disable(DisplayChangeListener *dcl)

vc->gfx.w = 0;
vc->gfx.h = 0;
vc->gfx.tex_id = 0;
gtk_egl_set_scanout_mode(vc, false);
}

Expand All @@ -192,51 +184,37 @@ void gd_egl_scanout_texture(DisplayChangeListener *dcl,
vc->gfx.y = y;
vc->gfx.w = w;
vc->gfx.h = h;
vc->gfx.tex_id = backing_id;
vc->gfx.y0_top = backing_y_0_top;

eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
vc->gfx.esurface, vc->gfx.ectx);

gtk_egl_set_scanout_mode(vc, true);
if (!vc->gfx.fbo_id) {
glGenFramebuffers(1, &vc->gfx.fbo_id);
}

glBindFramebuffer(GL_FRAMEBUFFER_EXT, vc->gfx.fbo_id);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D, vc->gfx.tex_id, 0);
egl_fb_create_for_tex(&vc->gfx.guest_fb, backing_width, backing_height,
backing_id);
}

void gd_egl_scanout_flush(DisplayChangeListener *dcl,
uint32_t x, uint32_t y, uint32_t w, uint32_t h)
{
VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
GdkWindow *window;
int ww, wh, y1, y2;
int ww, wh;

if (!vc->gfx.scanout_mode) {
return;
}
if (!vc->gfx.fbo_id) {
if (!vc->gfx.guest_fb.framebuffer) {
return;
}

eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
vc->gfx.esurface, vc->gfx.ectx);

glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.fbo_id);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);

window = gtk_widget_get_window(vc->gfx.drawing_area);
gdk_drawable_get_size(window, &ww, &wh);
glViewport(0, 0, ww, wh);
y1 = vc->gfx.y0_top ? 0 : vc->gfx.h;
y2 = vc->gfx.y0_top ? vc->gfx.h : 0;
glBlitFramebuffer(0, y1, vc->gfx.w, y2,
0, 0, ww, wh,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
glBindFramebuffer(GL_FRAMEBUFFER_EXT, vc->gfx.fbo_id);
egl_fb_setup_default(&vc->gfx.win_fb, ww, wh);
egl_fb_blit(&vc->gfx.win_fb, &vc->gfx.guest_fb, !vc->gfx.y0_top);

eglSwapBuffers(qemu_egl_display, vc->gfx.esurface);
}
Expand Down

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