Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
target/openrisc: Tidy ppc/npc implementation
The NPC SPR is really only supposed to be used for FPGA debugging. It contains the same contents as PC, unless one plays games. Follow the or1ksim implementation in flushing delayed branch state when it is changed. The PPC SPR need not be updated every instruction, merely when we exit the TB or attempt to read its contents. Signed-off-by: Richard Henderson <rth@twiddle.net>
- Loading branch information
Showing
6 changed files
with
39 additions
and
55 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters