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hw/input/stellaris_gamepad: Rename structs to our usual convention
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Rename the structs in stellaris_gamepad.c to our now-standard
CamelCase convention.

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Tested-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-id: 20231030114802.3671871-3-peter.maydell@linaro.org
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pm215 committed Nov 2, 2023
1 parent c45460d commit 281e461
Showing 1 changed file with 11 additions and 11 deletions.
22 changes: 11 additions & 11 deletions hw/input/stellaris_gamepad.c
Original file line number Diff line number Diff line change
Expand Up @@ -17,17 +17,17 @@ typedef struct {
qemu_irq irq;
int keycode;
uint8_t pressed;
} gamepad_button;
} StellarisGamepadButton;

typedef struct {
gamepad_button *buttons;
StellarisGamepadButton *buttons;
int num_buttons;
int extension;
} gamepad_state;
} StellarisGamepad;

static void stellaris_gamepad_put_key(void * opaque, int keycode)
{
gamepad_state *s = (gamepad_state *)opaque;
StellarisGamepad *s = (StellarisGamepad *)opaque;
int i;
int down;

Expand Down Expand Up @@ -55,7 +55,7 @@ static const VMStateDescription vmstate_stellaris_button = {
.version_id = 0,
.minimum_version_id = 0,
.fields = (VMStateField[]) {
VMSTATE_UINT8(pressed, gamepad_button),
VMSTATE_UINT8(pressed, StellarisGamepadButton),
VMSTATE_END_OF_LIST()
}
};
Expand All @@ -65,23 +65,23 @@ static const VMStateDescription vmstate_stellaris_gamepad = {
.version_id = 2,
.minimum_version_id = 2,
.fields = (VMStateField[]) {
VMSTATE_INT32(extension, gamepad_state),
VMSTATE_STRUCT_VARRAY_POINTER_INT32(buttons, gamepad_state,
VMSTATE_INT32(extension, StellarisGamepad),
VMSTATE_STRUCT_VARRAY_POINTER_INT32(buttons, StellarisGamepad,
num_buttons,
vmstate_stellaris_button,
gamepad_button),
StellarisGamepadButton),
VMSTATE_END_OF_LIST()
}
};

/* Returns an array of 5 output slots. */
void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode)
{
gamepad_state *s;
StellarisGamepad *s;
int i;

s = g_new0(gamepad_state, 1);
s->buttons = g_new0(gamepad_button, n);
s = g_new0(StellarisGamepad, 1);
s->buttons = g_new0(StellarisGamepadButton, n);
for (i = 0; i < n; i++) {
s->buttons[i].irq = irq[i];
s->buttons[i].keycode = keycode[i];
Expand Down

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