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softfloat: Add scaling int-to-float routines
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Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
Message-id: 20180814002653.12828-2-richard.henderson@linaro.org
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
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rth7680 authored and pm215 committed Aug 24, 2018
1 parent 6b699ae commit 2abdfe2
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Showing 2 changed files with 175 additions and 61 deletions.
184 changes: 136 additions & 48 deletions fpu/softfloat.c
Expand Up @@ -1603,81 +1603,122 @@ FLOAT_TO_UINT(64, 64)
* to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*/

static FloatParts int_to_float(int64_t a, float_status *status)
static FloatParts int_to_float(int64_t a, int scale, float_status *status)
{
FloatParts r = {};
FloatParts r = { .sign = false };

if (a == 0) {
r.cls = float_class_zero;
r.sign = false;
} else if (a == (1ULL << 63)) {
r.cls = float_class_normal;
r.sign = true;
r.frac = DECOMPOSED_IMPLICIT_BIT;
r.exp = 63;
} else {
uint64_t f;
uint64_t f = a;
int shift;

r.cls = float_class_normal;
if (a < 0) {
f = -a;
f = -f;
r.sign = true;
} else {
f = a;
r.sign = false;
}
int shift = clz64(f) - 1;
r.cls = float_class_normal;
r.exp = (DECOMPOSED_BINARY_POINT - shift);
r.frac = f << shift;
shift = clz64(f) - 1;
scale = MIN(MAX(scale, -0x10000), 0x10000);

r.exp = DECOMPOSED_BINARY_POINT - shift + scale;
r.frac = (shift < 0 ? DECOMPOSED_IMPLICIT_BIT : f << shift);
}

return r;
}

float16 int64_to_float16(int64_t a, float_status *status)
float16 int64_to_float16_scalbn(int64_t a, int scale, float_status *status)
{
FloatParts pa = int_to_float(a, status);
FloatParts pa = int_to_float(a, scale, status);
return float16_round_pack_canonical(pa, status);
}

float16 int32_to_float16_scalbn(int32_t a, int scale, float_status *status)
{
return int64_to_float16_scalbn(a, scale, status);
}

float16 int16_to_float16_scalbn(int16_t a, int scale, float_status *status)
{
return int64_to_float16_scalbn(a, scale, status);
}

float16 int64_to_float16(int64_t a, float_status *status)
{
return int64_to_float16_scalbn(a, 0, status);
}

float16 int32_to_float16(int32_t a, float_status *status)
{
return int64_to_float16(a, status);
return int64_to_float16_scalbn(a, 0, status);
}

float16 int16_to_float16(int16_t a, float_status *status)
{
return int64_to_float16(a, status);
return int64_to_float16_scalbn(a, 0, status);
}

float32 int64_to_float32(int64_t a, float_status *status)
float32 int64_to_float32_scalbn(int64_t a, int scale, float_status *status)
{
FloatParts pa = int_to_float(a, status);
FloatParts pa = int_to_float(a, scale, status);
return float32_round_pack_canonical(pa, status);
}

float32 int32_to_float32_scalbn(int32_t a, int scale, float_status *status)
{
return int64_to_float32_scalbn(a, scale, status);
}

float32 int16_to_float32_scalbn(int16_t a, int scale, float_status *status)
{
return int64_to_float32_scalbn(a, scale, status);
}

float32 int64_to_float32(int64_t a, float_status *status)
{
return int64_to_float32_scalbn(a, 0, status);
}

float32 int32_to_float32(int32_t a, float_status *status)
{
return int64_to_float32(a, status);
return int64_to_float32_scalbn(a, 0, status);
}

float32 int16_to_float32(int16_t a, float_status *status)
{
return int64_to_float32(a, status);
return int64_to_float32_scalbn(a, 0, status);
}

float64 int64_to_float64(int64_t a, float_status *status)
float64 int64_to_float64_scalbn(int64_t a, int scale, float_status *status)
{
FloatParts pa = int_to_float(a, status);
FloatParts pa = int_to_float(a, scale, status);
return float64_round_pack_canonical(pa, status);
}

float64 int32_to_float64_scalbn(int32_t a, int scale, float_status *status)
{
return int64_to_float64_scalbn(a, scale, status);
}

float64 int16_to_float64_scalbn(int16_t a, int scale, float_status *status)
{
return int64_to_float64_scalbn(a, scale, status);
}

float64 int64_to_float64(int64_t a, float_status *status)
{
return int64_to_float64_scalbn(a, 0, status);
}

float64 int32_to_float64(int32_t a, float_status *status)
{
return int64_to_float64(a, status);
return int64_to_float64_scalbn(a, 0, status);
}

float64 int16_to_float64(int16_t a, float_status *status)
{
return int64_to_float64(a, status);
return int64_to_float64_scalbn(a, 0, status);
}


Expand All @@ -1689,73 +1730,120 @@ float64 int16_to_float64(int16_t a, float_status *status)
* IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*/

static FloatParts uint_to_float(uint64_t a, float_status *status)
static FloatParts uint_to_float(uint64_t a, int scale, float_status *status)
{
FloatParts r = { .sign = false};
FloatParts r = { .sign = false };

if (a == 0) {
r.cls = float_class_zero;
} else {
int spare_bits = clz64(a) - 1;
scale = MIN(MAX(scale, -0x10000), 0x10000);
r.cls = float_class_normal;
r.exp = DECOMPOSED_BINARY_POINT - spare_bits;
if (spare_bits < 0) {
shift64RightJamming(a, -spare_bits, &a);
if ((int64_t)a < 0) {
r.exp = DECOMPOSED_BINARY_POINT + 1 + scale;
shift64RightJamming(a, 1, &a);
r.frac = a;
} else {
r.frac = a << spare_bits;
int shift = clz64(a) - 1;
r.exp = DECOMPOSED_BINARY_POINT - shift + scale;
r.frac = a << shift;
}
}

return r;
}

float16 uint64_to_float16(uint64_t a, float_status *status)
float16 uint64_to_float16_scalbn(uint64_t a, int scale, float_status *status)
{
FloatParts pa = uint_to_float(a, status);
FloatParts pa = uint_to_float(a, scale, status);
return float16_round_pack_canonical(pa, status);
}

float16 uint32_to_float16_scalbn(uint32_t a, int scale, float_status *status)
{
return uint64_to_float16_scalbn(a, scale, status);
}

float16 uint16_to_float16_scalbn(uint16_t a, int scale, float_status *status)
{
return uint64_to_float16_scalbn(a, scale, status);
}

float16 uint64_to_float16(uint64_t a, float_status *status)
{
return uint64_to_float16_scalbn(a, 0, status);
}

float16 uint32_to_float16(uint32_t a, float_status *status)
{
return uint64_to_float16(a, status);
return uint64_to_float16_scalbn(a, 0, status);
}

float16 uint16_to_float16(uint16_t a, float_status *status)
{
return uint64_to_float16(a, status);
return uint64_to_float16_scalbn(a, 0, status);
}

float32 uint64_to_float32(uint64_t a, float_status *status)
float32 uint64_to_float32_scalbn(uint64_t a, int scale, float_status *status)
{
FloatParts pa = uint_to_float(a, status);
FloatParts pa = uint_to_float(a, scale, status);
return float32_round_pack_canonical(pa, status);
}

float32 uint32_to_float32_scalbn(uint32_t a, int scale, float_status *status)
{
return uint64_to_float32_scalbn(a, scale, status);
}

float32 uint16_to_float32_scalbn(uint16_t a, int scale, float_status *status)
{
return uint64_to_float32_scalbn(a, scale, status);
}

float32 uint64_to_float32(uint64_t a, float_status *status)
{
return uint64_to_float32_scalbn(a, 0, status);
}

float32 uint32_to_float32(uint32_t a, float_status *status)
{
return uint64_to_float32(a, status);
return uint64_to_float32_scalbn(a, 0, status);
}

float32 uint16_to_float32(uint16_t a, float_status *status)
{
return uint64_to_float32(a, status);
return uint64_to_float32_scalbn(a, 0, status);
}

float64 uint64_to_float64(uint64_t a, float_status *status)
float64 uint64_to_float64_scalbn(uint64_t a, int scale, float_status *status)
{
FloatParts pa = uint_to_float(a, status);
FloatParts pa = uint_to_float(a, scale, status);
return float64_round_pack_canonical(pa, status);
}

float64 uint32_to_float64_scalbn(uint32_t a, int scale, float_status *status)
{
return uint64_to_float64_scalbn(a, scale, status);
}

float64 uint16_to_float64_scalbn(uint16_t a, int scale, float_status *status)
{
return uint64_to_float64_scalbn(a, scale, status);
}

float64 uint64_to_float64(uint64_t a, float_status *status)
{
return uint64_to_float64_scalbn(a, 0, status);
}

float64 uint32_to_float64(uint32_t a, float_status *status)
{
return uint64_to_float64(a, status);
return uint64_to_float64_scalbn(a, 0, status);
}

float64 uint16_to_float64(uint16_t a, float_status *status)
{
return uint64_to_float64(a, status);
return uint64_to_float64_scalbn(a, 0, status);
}

/* Float Min/Max */
Expand Down
52 changes: 39 additions & 13 deletions include/fpu/softfloat.h
Expand Up @@ -190,22 +190,54 @@ enum {
/*----------------------------------------------------------------------------
| Software IEC/IEEE integer-to-floating-point conversion routines.
*----------------------------------------------------------------------------*/

float16 int16_to_float16_scalbn(int16_t a, int, float_status *status);
float16 int32_to_float16_scalbn(int32_t a, int, float_status *status);
float16 int64_to_float16_scalbn(int64_t a, int, float_status *status);
float16 uint16_to_float16_scalbn(uint16_t a, int, float_status *status);
float16 uint32_to_float16_scalbn(uint32_t a, int, float_status *status);
float16 uint64_to_float16_scalbn(uint64_t a, int, float_status *status);

float16 int16_to_float16(int16_t a, float_status *status);
float16 int32_to_float16(int32_t a, float_status *status);
float16 int64_to_float16(int64_t a, float_status *status);
float16 uint16_to_float16(uint16_t a, float_status *status);
float16 uint32_to_float16(uint32_t a, float_status *status);
float16 uint64_to_float16(uint64_t a, float_status *status);

float32 int16_to_float32_scalbn(int16_t, int, float_status *status);
float32 int32_to_float32_scalbn(int32_t, int, float_status *status);
float32 int64_to_float32_scalbn(int64_t, int, float_status *status);
float32 uint16_to_float32_scalbn(uint16_t, int, float_status *status);
float32 uint32_to_float32_scalbn(uint32_t, int, float_status *status);
float32 uint64_to_float32_scalbn(uint64_t, int, float_status *status);

float32 int16_to_float32(int16_t, float_status *status);
float32 int32_to_float32(int32_t, float_status *status);
float64 int16_to_float64(int16_t, float_status *status);
float64 int32_to_float64(int32_t, float_status *status);
float32 int64_to_float32(int64_t, float_status *status);
float32 uint16_to_float32(uint16_t, float_status *status);
float32 uint32_to_float32(uint32_t, float_status *status);
float32 uint64_to_float32(uint64_t, float_status *status);

float64 int16_to_float64_scalbn(int16_t, int, float_status *status);
float64 int32_to_float64_scalbn(int32_t, int, float_status *status);
float64 int64_to_float64_scalbn(int64_t, int, float_status *status);
float64 uint16_to_float64_scalbn(uint16_t, int, float_status *status);
float64 uint32_to_float64_scalbn(uint32_t, int, float_status *status);
float64 uint64_to_float64_scalbn(uint64_t, int, float_status *status);

float64 int16_to_float64(int16_t, float_status *status);
float64 int32_to_float64(int32_t, float_status *status);
float64 int64_to_float64(int64_t, float_status *status);
float64 uint16_to_float64(uint16_t, float_status *status);
float64 uint32_to_float64(uint32_t, float_status *status);
float64 uint64_to_float64(uint64_t, float_status *status);

floatx80 int32_to_floatx80(int32_t, float_status *status);
float128 int32_to_float128(int32_t, float_status *status);
float32 int64_to_float32(int64_t, float_status *status);
float64 int64_to_float64(int64_t, float_status *status);
floatx80 int64_to_floatx80(int64_t, float_status *status);

float128 int32_to_float128(int32_t, float_status *status);
float128 int64_to_float128(int64_t, float_status *status);
float32 uint64_to_float32(uint64_t, float_status *status);
float64 uint64_to_float64(uint64_t, float_status *status);
float128 uint64_to_float128(uint64_t, float_status *status);

/*----------------------------------------------------------------------------
Expand All @@ -227,12 +259,6 @@ int64_t float16_to_int64(float16, float_status *status);
uint64_t float16_to_uint64(float16 a, float_status *status);
int64_t float16_to_int64_round_to_zero(float16, float_status *status);
uint64_t float16_to_uint64_round_to_zero(float16 a, float_status *status);
float16 int16_to_float16(int16_t a, float_status *status);
float16 int32_to_float16(int32_t a, float_status *status);
float16 int64_to_float16(int64_t a, float_status *status);
float16 uint16_to_float16(uint16_t a, float_status *status);
float16 uint32_to_float16(uint32_t a, float_status *status);
float16 uint64_to_float16(uint64_t a, float_status *status);

/*----------------------------------------------------------------------------
| Software half-precision operations.
Expand Down

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