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softfloat: Implement float128_add/sub via parts
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Replace the existing Berkeley implementation with the
FloatParts implementation.

Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
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rth7680 committed May 16, 2021
1 parent da10a90 commit 3ff49e5
Showing 1 changed file with 36 additions and 221 deletions.
257 changes: 36 additions & 221 deletions fpu/softfloat.c
Expand Up @@ -1046,6 +1046,20 @@ static float64 float64_round_pack_canonical(FloatParts64 *p,
return float64_pack_raw(p);
}

static void float128_unpack_canonical(FloatParts128 *p, float128 f,
float_status *s)
{
float128_unpack_raw(p, f);
parts_canonicalize(p, s, &float128_params);
}

static float128 float128_round_pack_canonical(FloatParts128 *p,
float_status *s)
{
parts_uncanon(p, s, &float128_params);
return float128_pack_raw(p);
}

/*
* Addition and subtraction
*/
Expand Down Expand Up @@ -1213,6 +1227,28 @@ bfloat16 bfloat16_sub(bfloat16 a, bfloat16 b, float_status *status)
return bfloat16_addsub(a, b, status, true);
}

static float128 QEMU_FLATTEN
float128_addsub(float128 a, float128 b, float_status *status, bool subtract)
{
FloatParts128 pa, pb, *pr;

float128_unpack_canonical(&pa, a, status);
float128_unpack_canonical(&pb, b, status);
pr = parts_addsub(&pa, &pb, status, subtract);

return float128_round_pack_canonical(pr, status);
}

float128 float128_add(float128 a, float128 b, float_status *status)
{
return float128_addsub(a, b, status, false);
}

float128 float128_sub(float128 a, float128 b, float_status *status)
{
return float128_addsub(a, b, status, true);
}

/*
* Returns the result of multiplying the floating-point values `a' and
* `b'. The operation is performed according to the IEC/IEEE Standard
Expand Down Expand Up @@ -7032,227 +7068,6 @@ float128 float128_round_to_int(float128 a, float_status *status)

}

/*----------------------------------------------------------------------------
| Returns the result of adding the absolute values of the quadruple-precision
| floating-point values `a' and `b'. If `zSign' is 1, the sum is negated
| before being returned. `zSign' is ignored if the result is a NaN.
| The addition is performed according to the IEC/IEEE Standard for Binary
| Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/

static float128 addFloat128Sigs(float128 a, float128 b, bool zSign,
float_status *status)
{
int32_t aExp, bExp, zExp;
uint64_t aSig0, aSig1, bSig0, bSig1, zSig0, zSig1, zSig2;
int32_t expDiff;

aSig1 = extractFloat128Frac1( a );
aSig0 = extractFloat128Frac0( a );
aExp = extractFloat128Exp( a );
bSig1 = extractFloat128Frac1( b );
bSig0 = extractFloat128Frac0( b );
bExp = extractFloat128Exp( b );
expDiff = aExp - bExp;
if ( 0 < expDiff ) {
if ( aExp == 0x7FFF ) {
if (aSig0 | aSig1) {
return propagateFloat128NaN(a, b, status);
}
return a;
}
if ( bExp == 0 ) {
--expDiff;
}
else {
bSig0 |= UINT64_C(0x0001000000000000);
}
shift128ExtraRightJamming(
bSig0, bSig1, 0, expDiff, &bSig0, &bSig1, &zSig2 );
zExp = aExp;
}
else if ( expDiff < 0 ) {
if ( bExp == 0x7FFF ) {
if (bSig0 | bSig1) {
return propagateFloat128NaN(a, b, status);
}
return packFloat128( zSign, 0x7FFF, 0, 0 );
}
if ( aExp == 0 ) {
++expDiff;
}
else {
aSig0 |= UINT64_C(0x0001000000000000);
}
shift128ExtraRightJamming(
aSig0, aSig1, 0, - expDiff, &aSig0, &aSig1, &zSig2 );
zExp = bExp;
}
else {
if ( aExp == 0x7FFF ) {
if ( aSig0 | aSig1 | bSig0 | bSig1 ) {
return propagateFloat128NaN(a, b, status);
}
return a;
}
add128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 );
if ( aExp == 0 ) {
if (status->flush_to_zero) {
if (zSig0 | zSig1) {
float_raise(float_flag_output_denormal, status);
}
return packFloat128(zSign, 0, 0, 0);
}
return packFloat128( zSign, 0, zSig0, zSig1 );
}
zSig2 = 0;
zSig0 |= UINT64_C(0x0002000000000000);
zExp = aExp;
goto shiftRight1;
}
aSig0 |= UINT64_C(0x0001000000000000);
add128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 );
--zExp;
if ( zSig0 < UINT64_C(0x0002000000000000) ) goto roundAndPack;
++zExp;
shiftRight1:
shift128ExtraRightJamming(
zSig0, zSig1, zSig2, 1, &zSig0, &zSig1, &zSig2 );
roundAndPack:
return roundAndPackFloat128(zSign, zExp, zSig0, zSig1, zSig2, status);

}

/*----------------------------------------------------------------------------
| Returns the result of subtracting the absolute values of the quadruple-
| precision floating-point values `a' and `b'. If `zSign' is 1, the
| difference is negated before being returned. `zSign' is ignored if the
| result is a NaN. The subtraction is performed according to the IEC/IEEE
| Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/

static float128 subFloat128Sigs(float128 a, float128 b, bool zSign,
float_status *status)
{
int32_t aExp, bExp, zExp;
uint64_t aSig0, aSig1, bSig0, bSig1, zSig0, zSig1;
int32_t expDiff;

aSig1 = extractFloat128Frac1( a );
aSig0 = extractFloat128Frac0( a );
aExp = extractFloat128Exp( a );
bSig1 = extractFloat128Frac1( b );
bSig0 = extractFloat128Frac0( b );
bExp = extractFloat128Exp( b );
expDiff = aExp - bExp;
shortShift128Left( aSig0, aSig1, 14, &aSig0, &aSig1 );
shortShift128Left( bSig0, bSig1, 14, &bSig0, &bSig1 );
if ( 0 < expDiff ) goto aExpBigger;
if ( expDiff < 0 ) goto bExpBigger;
if ( aExp == 0x7FFF ) {
if ( aSig0 | aSig1 | bSig0 | bSig1 ) {
return propagateFloat128NaN(a, b, status);
}
float_raise(float_flag_invalid, status);
return float128_default_nan(status);
}
if ( aExp == 0 ) {
aExp = 1;
bExp = 1;
}
if ( bSig0 < aSig0 ) goto aBigger;
if ( aSig0 < bSig0 ) goto bBigger;
if ( bSig1 < aSig1 ) goto aBigger;
if ( aSig1 < bSig1 ) goto bBigger;
return packFloat128(status->float_rounding_mode == float_round_down,
0, 0, 0);
bExpBigger:
if ( bExp == 0x7FFF ) {
if (bSig0 | bSig1) {
return propagateFloat128NaN(a, b, status);
}
return packFloat128( zSign ^ 1, 0x7FFF, 0, 0 );
}
if ( aExp == 0 ) {
++expDiff;
}
else {
aSig0 |= UINT64_C(0x4000000000000000);
}
shift128RightJamming( aSig0, aSig1, - expDiff, &aSig0, &aSig1 );
bSig0 |= UINT64_C(0x4000000000000000);
bBigger:
sub128( bSig0, bSig1, aSig0, aSig1, &zSig0, &zSig1 );
zExp = bExp;
zSign ^= 1;
goto normalizeRoundAndPack;
aExpBigger:
if ( aExp == 0x7FFF ) {
if (aSig0 | aSig1) {
return propagateFloat128NaN(a, b, status);
}
return a;
}
if ( bExp == 0 ) {
--expDiff;
}
else {
bSig0 |= UINT64_C(0x4000000000000000);
}
shift128RightJamming( bSig0, bSig1, expDiff, &bSig0, &bSig1 );
aSig0 |= UINT64_C(0x4000000000000000);
aBigger:
sub128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 );
zExp = aExp;
normalizeRoundAndPack:
--zExp;
return normalizeRoundAndPackFloat128(zSign, zExp - 14, zSig0, zSig1,
status);

}

/*----------------------------------------------------------------------------
| Returns the result of adding the quadruple-precision floating-point values
| `a' and `b'. The operation is performed according to the IEC/IEEE Standard
| for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/

float128 float128_add(float128 a, float128 b, float_status *status)
{
bool aSign, bSign;

aSign = extractFloat128Sign( a );
bSign = extractFloat128Sign( b );
if ( aSign == bSign ) {
return addFloat128Sigs(a, b, aSign, status);
}
else {
return subFloat128Sigs(a, b, aSign, status);
}

}

/*----------------------------------------------------------------------------
| Returns the result of subtracting the quadruple-precision floating-point
| values `a' and `b'. The operation is performed according to the IEC/IEEE
| Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/

float128 float128_sub(float128 a, float128 b, float_status *status)
{
bool aSign, bSign;

aSign = extractFloat128Sign( a );
bSign = extractFloat128Sign( b );
if ( aSign == bSign ) {
return subFloat128Sigs(a, b, aSign, status);
}
else {
return addFloat128Sigs(a, b, aSign, status);
}

}

/*----------------------------------------------------------------------------
| Returns the result of multiplying the quadruple-precision floating-point
| values `a' and `b'. The operation is performed according to the IEC/IEEE
Expand Down

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