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input: mouse: add helpers functions to core
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Likewise a bunch of helper functions to manage mouse button
and movement events, again to make life easier for the ui code.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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kraxel committed Mar 5, 2014
1 parent cd10032 commit 4357940
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Showing 2 changed files with 85 additions and 0 deletions.
14 changes: 14 additions & 0 deletions include/ui/input.h
Expand Up @@ -8,6 +8,8 @@
#define INPUT_EVENT_MASK_REL (1<<INPUT_EVENT_KIND_REL)
#define INPUT_EVENT_MASK_ABS (1<<INPUT_EVENT_KIND_ABS)

#define INPUT_EVENT_ABS_SIZE 0x8000

typedef struct QemuInputHandler QemuInputHandler;
typedef struct QemuInputHandlerState QemuInputHandlerState;

Expand All @@ -34,4 +36,16 @@ void qemu_input_event_send_key(QemuConsole *src, KeyValue *key, bool down);
void qemu_input_event_send_key_number(QemuConsole *src, int num, bool down);
void qemu_input_event_send_key_qcode(QemuConsole *src, QKeyCode q, bool down);

InputEvent *qemu_input_event_new_btn(InputButton btn, bool down);
void qemu_input_queue_btn(QemuConsole *src, InputButton btn, bool down);
void qemu_input_update_buttons(QemuConsole *src, uint32_t *button_map,
uint32_t button_old, uint32_t button_new);

int qemu_input_scale_axis(int value, int size_in, int size_out);
InputEvent *qemu_input_event_new_move(InputEventKind kind,
InputAxis axis, int value);
void qemu_input_queue_rel(QemuConsole *src, InputAxis axis, int value);
void qemu_input_queue_abs(QemuConsole *src, InputAxis axis,
int value, int size);

#endif /* INPUT_H */
71 changes: 71 additions & 0 deletions ui/input.c
Expand Up @@ -116,3 +116,74 @@ void qemu_input_event_send_key_qcode(QemuConsole *src, QKeyCode q, bool down)
key->qcode = q;
qemu_input_event_send_key(src, key, down);
}

InputEvent *qemu_input_event_new_btn(InputButton btn, bool down)
{
InputEvent *evt = g_new0(InputEvent, 1);
evt->btn = g_new0(InputBtnEvent, 1);
evt->kind = INPUT_EVENT_KIND_BTN;
evt->btn->button = btn;
evt->btn->down = down;
return evt;
}

void qemu_input_queue_btn(QemuConsole *src, InputButton btn, bool down)
{
InputEvent *evt;
evt = qemu_input_event_new_btn(btn, down);
qemu_input_event_send(src, evt);
qapi_free_InputEvent(evt);
}

void qemu_input_update_buttons(QemuConsole *src, uint32_t *button_map,
uint32_t button_old, uint32_t button_new)
{
InputButton btn;
uint32_t mask;

for (btn = 0; btn < INPUT_BUTTON_MAX; btn++) {
mask = button_map[btn];
if ((button_old & mask) == (button_new & mask)) {
continue;
}
qemu_input_queue_btn(src, btn, button_new & mask);
}
}

int qemu_input_scale_axis(int value, int size_in, int size_out)
{
if (size_in < 2) {
return size_out / 2;
}
return (int64_t)value * (size_out - 1) / (size_in - 1);
}

InputEvent *qemu_input_event_new_move(InputEventKind kind,
InputAxis axis, int value)
{
InputEvent *evt = g_new0(InputEvent, 1);
InputMoveEvent *move = g_new0(InputMoveEvent, 1);

evt->kind = kind;
evt->data = move;
move->axis = axis;
move->value = value;
return evt;
}

void qemu_input_queue_rel(QemuConsole *src, InputAxis axis, int value)
{
InputEvent *evt;
evt = qemu_input_event_new_move(INPUT_EVENT_KIND_REL, axis, value);
qemu_input_event_send(src, evt);
qapi_free_InputEvent(evt);
}

void qemu_input_queue_abs(QemuConsole *src, InputAxis axis, int value, int size)
{
InputEvent *evt;
int scaled = qemu_input_scale_axis(value, size, INPUT_EVENT_ABS_SIZE);
evt = qemu_input_event_new_move(INPUT_EVENT_KIND_ABS, axis, scaled);
qemu_input_event_send(src, evt);
qapi_free_InputEvent(evt);
}

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