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replay: fix watchpoint processing for reverse debugging
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This patch enables reverse debugging with watchpoints.
Reverse continue scans the execution to find the breakpoints
and watchpoints that should fire. It uses helper function
replay_breakpoint() for that. But this function needs to access
icount, which can't be correct in the middle of TB.
Therefore, in case of watchpoint, we have to retranslate the block
to allow this access.

Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
Message-Id: <162072430303.827403.7379783546934958566.stgit@pasha-ThinkPad-X280>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
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Dovgalyuk authored and rth7680 committed May 26, 2021
1 parent e5ceadf commit 57dcb64
Showing 1 changed file with 10 additions and 0 deletions.
10 changes: 10 additions & 0 deletions softmmu/physmem.c
Expand Up @@ -904,6 +904,16 @@ void cpu_check_watchpoint(CPUState *cpu, vaddr addr, vaddr len,
if (watchpoint_address_matches(wp, addr, len)
&& (wp->flags & flags)) {
if (replay_running_debug()) {
/*
* replay_breakpoint reads icount.
* Force recompile to succeed, because icount may
* be read only at the end of the block.
*/
if (!cpu->can_do_io) {
/* Force execution of one insn next time. */
cpu->cflags_next_tb = 1 | CF_LAST_IO | curr_cflags(cpu);
cpu_loop_exit_restore(cpu, ra);
}
/*
* Don't process the watchpoints when we are
* in a reverse debugging operation.
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