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sdl: Refresh debug statements
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Put them under a #define similar to the VGA model and make them
actually compile. Add a couple too.

Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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ozbenh authored and kraxel committed Mar 12, 2015
1 parent ee74801 commit 5f5d82d
Showing 1 changed file with 22 additions and 2 deletions.
24 changes: 22 additions & 2 deletions ui/sdl.c
Expand Up @@ -61,16 +61,24 @@ static SDL_PixelFormat host_format;
static int scaling_active = 0;
static Notifier mouse_mode_notifier;

#if 0
#define DEBUG_SDL
#endif

static void sdl_update(DisplayChangeListener *dcl,
int x, int y, int w, int h)
{
// printf("updating x=%d y=%d w=%d h=%d\n", x, y, w, h);
SDL_Rect rec;
rec.x = x;
rec.y = y;
rec.w = w;
rec.h = h;

#ifdef DEBUG_SDL
printf("SDL: Updating x=%d y=%d w=%d h=%d (scaling: %d)\n",
x, y, w, h, scaling_active);
#endif

if (guest_screen) {
if (!scaling_active) {
SDL_BlitSurface(guest_screen, &rec, real_screen, &rec);
Expand All @@ -89,7 +97,9 @@ static void do_sdl_resize(int width, int height, int bpp)
int flags;
SDL_Surface *tmp_screen;

// printf("resizing to %d %d\n", w, h);
#ifdef DEBUG_SDL
printf("SDL: Resizing to %dx%d bpp %d\n", width, height, bpp);
#endif

flags = SDL_HWSURFACE | SDL_ASYNCBLIT | SDL_HWACCEL;
if (gui_fullscreen) {
Expand Down Expand Up @@ -143,6 +153,12 @@ static void sdl_switch(DisplayChangeListener *dcl,
if (guest_screen != NULL) {
SDL_FreeSurface(guest_screen);
}

#ifdef DEBUG_SDL
printf("SDL: Creating surface with masks: %08x %08x %08x %08x\n",
pf.rmask, pf.gmask, pf.bmask, pf.amask);
#endif

guest_screen = SDL_CreateRGBSurfaceFrom
(surface_data(surface),
surface_width(surface), surface_height(surface),
Expand Down Expand Up @@ -486,6 +502,10 @@ static void sdl_scale(int width, int height)
{
int bpp = real_screen->format->BitsPerPixel;

#ifdef DEBUG_SDL
printf("SDL: Scaling to %dx%d bpp %d\n", width, height, bpp);
#endif

if (bpp != 16 && bpp != 32) {
bpp = 32;
}
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