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ps2: don't raise an interrupt if queue is full
ps2_queue() behaves differently than the very similar functions ps2_queue_2() to ps2_queue_4(). The first one calls update_irq() even if the queue is full, the others don't. Change ps2_queue() to be consistent with the others. Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Signed-off-by: Volker Rümelin <vr_qemu@t-online.de> Message-Id: <20210525181441.27768-2-vr_qemu@t-online.de> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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