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audio: basic support for multichannel audio
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Which currently only means removing some checks.  Old code won't require
more than two channels, but new code will need it.

Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com>
Message-id: 7e53be1f97e939ed3bb729ef39e76b775643118a.1570996490.git.DirtY.iCE.hu@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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DirtYiCE authored and kraxel committed Oct 18, 2019
1 parent 2b9cce8 commit b5c7db3
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Showing 2 changed files with 1 addition and 8 deletions.
7 changes: 0 additions & 7 deletions audio/alsaaudio.c
Expand Up @@ -493,13 +493,6 @@ static int alsa_open(bool in, struct alsa_params_req *req,
goto err;
}

if (nchannels != 1 && nchannels != 2) {
alsa_logerr2 (err, typ,
"Can not handle obtained number of channels %d\n",
nchannels);
goto err;
}

if (apdo->buffer_length) {
int dir = 0;
unsigned int btime = apdo->buffer_length;
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2 changes: 1 addition & 1 deletion audio/audio.c
Expand Up @@ -242,7 +242,7 @@ static int audio_validate_settings (struct audsettings *as)
{
int invalid;

invalid = as->nchannels != 1 && as->nchannels != 2;
invalid = as->nchannels < 1;
invalid |= as->endianness != 0 && as->endianness != 1;

switch (as->fmt) {
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