-
Notifications
You must be signed in to change notification settings - Fork 5.3k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge tag 'pull-target-arm-20231102' of https://git.linaro.org/people…
…/pmaydell/qemu-arm into staging target-arm queue: * linux-user/elfload: Add missing arm64 hwcap values * stellaris-gamepad: Convert to qdev * docs/specs: Convert various txt docs to rST * MAINTAINERS: Make sure that gicv3_internal.h is covered, too * hw/arm/pxa2xx_gpio: Pass CPU using QOM link property * hw/watchdog/wdt_imx2: Trace MMIO access and timer activity * hw/misc/imx7_snvs: Trace MMIO access * hw/misc/imx6_ccm: Convert DPRINTF to trace events * hw/i2c/pm_smbus: Convert DPRINTF to trace events * target/arm: Enable FEAT_MOPS insns in user-mode emulation * linux-user: Report AArch64 hwcap2 fields above bit 31 * target/arm: Make FEAT_MOPS SET* insns handle Xs == XZR correctly * target/arm: Fix SVE STR increment * hw/char/stm32f2xx_usart: implement TX interrupts * target/arm: Correctly propagate stage 1 BTI guarded bit in a two-stage walk * xlnx-versal-virt: Add AMD/Xilinx TRNG device * tag 'pull-target-arm-20231102' of https://git.linaro.org/people/pmaydell/qemu-arm: (33 commits) tests/qtest: Introduce tests for AMD/Xilinx Versal TRNG device hw/arm: xlnx-versal-virt: Add AMD/Xilinx TRNG device hw/misc: Introduce AMD/Xilix Versal TRNG device target/arm: Correctly propagate stage 1 BTI guarded bit in a two-stage walk hw/char/stm32f2xx_usart: Add more definitions for CR1 register hw/char/stm32f2xx_usart: Update IRQ when DR is written hw/char/stm32f2xx_usart: Extract common IRQ update code to update_irq() target/arm: Fix SVE STR increment target/arm: Make FEAT_MOPS SET* insns handle Xs == XZR correctly linux-user: Report AArch64 hwcap2 fields above bit 31 target/arm: Enable FEAT_MOPS insns in user-mode emulation hw/i2c/pm_smbus: Convert DPRINTF to trace events hw/misc/imx6_ccm: Convert DPRINTF to trace events hw/misc/imx7_snvs: Trace MMIO access hw/watchdog/wdt_imx2: Trace timer activity hw/watchdog/wdt_imx2: Trace MMIO access hw/arm/pxa2xx_gpio: Pass CPU using QOM link property MAINTAINERS: Make sure that gicv3_internal.h is covered, too docs/specs/vmgenid: Convert to rST docs/specs/vmcoreinfo: Convert to rST ... Conflicts: hw/input/stellaris_input.c The qdev conversion in this pull request ("stellaris-gamepad: Convert to qdev") eliminates the vmstate_register() call that was converted to vmstate_register_any() in the conflicting migration pull request. vmstate_register_any() is no longer necessary now that this device has been converted to qdev, so take this pull request's version of stellaris_gamepad.c over the previous pull request's stellaris_input.c (the file was renamed). Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
- Loading branch information
Showing
56 changed files
with
2,305 additions
and
779 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.