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tcg: use tcg_debug_assert instead of assert (fix performance regression)
The TCG code is quite performance sensitive, but at the same time can also be quite tricky. That is why asserts that can be enabled with the --enable-debug-tcg configure option. This used to work the following way: | #include "config.h" | | ... | | #if !defined(CONFIG_DEBUG_TCG) && !defined(NDEBUG) | /* define it to suppress various consistency checks (faster) */ | #define NDEBUG | #endif | | ... | | #include <assert.h> Since commit 757e725 (tcg: Clean up includes) "config.h" as been replaced by "qemu/osdep.h" which itself includes <assert.h>. As a consequence the assertions are always enabled, even when using --disable-debug-tcg, causing a performance regression, especially on targets with many registers. For instance on qemu-system-ppc the speed difference is about 15%. tcg_debug_assert is controlled directly by CONFIG_DEBUG_TCG and already uses in some places. This patch replaces all the calls to assert into calss to tcg_debug_assert. Cc: Peter Maydell <peter.maydell@linaro.org> Cc: Richard Henderson <rth@twiddle.net> Signed-off-by: Aurelien Jarno <aurelien@aurel32.net> Message-id: 1461228530-14852-1-git-send-email-aurelien@aurel32.net Reviewed-by: Peter Maydell <peter.maydell@linaro.org> Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
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