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Converts files from the legacy .B3DM
format to .GLTF
or .GLB
.
Label | Name | Type | Description |
---|---|---|---|
Input B3DM | INPUT |
[3D Tile] | Input file to convert. |
Output file | OUTPUT |
[3D Tile] Default: |
Specify the output 3D tile file. One of: |
Label | Name | Type | Description |
---|---|---|---|
Output file | OUTPUT |
[3D Tile] | Output layer in .GLTF format. |
Algorithm ID: native:b3dmtogltf
Converts .GLTF
or .GLB
file contents to standard vector layer formats.
Label | Name | Type | Description |
---|---|---|---|
Input GLTF | INPUT |
[3D Tile] | Input file to convert. |
Output polygons Optional |
OUTPUT_POLYGONS |
[vector: polygon] Default: |
Specify the output vector layer to store polygon features. One of: |
Output lines Optional |
OUTPUT_LINES |
[vector: line] Default: |
Specify the output vector layer to store line features. One of: |
Label | Name | Type | Description |
---|---|---|---|
Output polygons | OUTPUT_POLYGONS |
[vector: polygon] | A vector layer storing the polygon features in input layer. |
Output lines | OUTPUT_LINES |
[vector: line] | A vector layer storing the line features in input layer. |
Algorithm ID: native:gltftovector