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qgs25drenderer.sip
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qgs25drenderer.sip
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/***************************************************************************
qgs25drenderer.sip - Qgs25DRenderer
---------------------
begin : 14.1.2016
copyright : (C) 2016 by Matthias Kuhn
email : matthias@opengis.ch
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
class Qgs25DRenderer : QgsFeatureRenderer
{
%TypeHeaderCode
#include "qgs25drenderer.h"
%End
public:
Qgs25DRenderer();
/**
* Create a new 2.5D renderer from XML
*
* @param element XML information
*/
static QgsFeatureRenderer* create( QDomElement& element );
QDomElement save( QDomDocument& doc );
void startRender( QgsRenderContext& context, const QgsFields& fields );
void stopRender( QgsRenderContext& context );
QSet<QString> usedAttributes() const;
QgsFeatureRenderer* clone() const;
virtual QgsSymbol* symbolForFeature( QgsFeature& feature, QgsRenderContext& context );
virtual QgsSymbolList symbols( QgsRenderContext& context );
/**
* Get the roof color
*/
QColor roofColor() const;
/**
* Set the roof color
*/
void setRoofColor( const QColor& roofColor );
/**
* Get the wall color
*/
QColor wallColor() const;
/**
* Set the wall color
*/
void setWallColor( const QColor& wallColor );
/**
* Set wall shading enabled
*/
void setWallShadingEnabled( bool enabled );
/**
* Get wall shading enabled
*/
bool wallShadingEnabled();
/**
* Get the shadow's color
*/
QColor shadowColor() const;
/**
* Set the shadow's color
*/
void setShadowColor( const QColor& shadowColor );
/**
* Get the shadow's spread distance in map units
*/
double shadowSpread() const;
/**
* Set the shadow's spread distance in map units
*/
void setShadowSpread( double shadowSpread );
/**
* Try to convert from an existing renderer. If it is not of the same type
* we assume that the internals are not compatible and create a new default
* 2.5D renderer.
*/
static Qgs25DRenderer* convertFromRenderer( QgsFeatureRenderer* renderer );
/**
* Is the shadow enabled
*/
bool shadowEnabled() const;
/**
* Enable or disable the shadow
*/
void setShadowEnabled( bool value );
};