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Vector3D.h
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Vector3D.h
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/***************************************************************************
Vector3D.h - description
-------------------
copyright : (C) 2004 by Marco Hugentobler
email : mhugent@geo.unizh.ch
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef VECTOR3D_H
#define VECTOR3D_H
#ifndef Q_OS_MACX
#include <cmath>
#else
#include <math.h>
#endif
class ANALYSIS_EXPORT Vector3D
/**
Class Vector3D represents a 3D-Vector, capable to store x-,y- and z-coordinates in double values. In fact, the class is the same as Point3D. The name 'vector' makes it easier to understand the programms.
*/
{
protected:
/**X-component of the vector*/
double mX;
/**Y-component of the vector*/
double mY;
/**Z-component of the vector*/
double mZ;
public:
/**Constructor taking the three components as arguments*/
Vector3D( double x, double y, double z );
/**Default constructor*/
Vector3D();
/**Copy constructor*/
Vector3D( const Vector3D& v );
/**Destructor*/
~Vector3D();
Vector3D& operator=( const Vector3D& v );
bool operator==( const Vector3D& v );
bool operator!=( const Vector3D& v );
/**Returns the x-component of the vector*/
double getX() const;
/**Returns the y-component of the vector*/
double getY() const;
/**Returns the z-component of the vector*/
double getZ() const;
/**Returns the length of the vector*/
double getLength() const;
/**Sets the x-component of the vector*/
void setX( double x );
/**Sets the y-component of the vector*/
void setY( double y );
/**Sets the z-component of the vector*/
void setZ( double z );
/**Standardises the vector*/
void standardise();
};
//------------------------------------------constructors------------------------------------
inline Vector3D::Vector3D( double x, double y, double z ) : mX( x ), mY( y ), mZ( z )
{
}
inline Vector3D::Vector3D() : mX( 0 ), mY( 0 ), mZ( 0 )//using a list
{
}
inline Vector3D::~Vector3D()
{
}
//-------------------------------------------setter and getters-------------------------------
inline double Vector3D::getX() const
{
return mX;
}
inline double Vector3D::getY() const
{
return mY;
}
inline double Vector3D::getZ() const
{
return mZ;
}
inline void Vector3D::setX( double x )
{
mX = x;
}
inline void Vector3D::setY( double y )
{
mY = y;
}
inline void Vector3D::setZ( double z )
{
mZ = z;
}
#endif