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qgsphongmaterialsettings.sip.in
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qgsphongmaterialsettings.sip.in
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/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgsphongmaterialsettings.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/
class QgsPhongMaterialSettings
{
%Docstring
Basic shading material used for rendering based on the Phong shading model
with three color components: ambient, diffuse and specular.
.. warning::
This is not considered stable API, and may change in future QGIS releases. It is
exposed to the Python bindings as a tech preview only.
.. versionadded:: 3.0
%End
%TypeHeaderCode
#include "qgsphongmaterialsettings.h"
%End
public:
QgsPhongMaterialSettings();
QColor ambient() const;
%Docstring
Returns ambient color component
%End
QColor diffuse() const;
%Docstring
Returns diffuse color component
%End
QColor specular() const;
%Docstring
Returns specular color component
%End
float shininess() const;
%Docstring
Returns shininess of the surface
%End
void setAmbient( const QColor &ambient );
%Docstring
Sets ambient color component
%End
void setDiffuse( const QColor &diffuse );
%Docstring
Sets diffuse color component
%End
void setSpecular( const QColor &specular );
%Docstring
Sets specular color component
%End
void setShininess( float shininess );
%Docstring
Sets shininess of the surface
%End
void readXml( const QDomElement &elem );
%Docstring
Reads settings from a DOM element
%End
void writeXml( QDomElement &elem ) const;
%Docstring
Writes settings to a DOM element
%End
bool operator==( const QgsPhongMaterialSettings &other ) const;
};
/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgsphongmaterialsettings.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/