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fix 3D mesh dataset on faces #43767

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Jun 18, 2021
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8 changes: 6 additions & 2 deletions src/3d/mesh/qgsmesh3dgeometry_p.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -277,8 +277,12 @@ void QgsMeshDataset3dGeometry::prepareData()
datacount = scalarDataOnVertices ? nativeMesh.vertices.count() : nativeMesh.faces.count();
data.scalarData = QgsMeshLayerUtils::datasetValues( layer, scalarDatasetIndex, 0, datacount );

if ( data.verticalData.count() != mTriangulaMesh.vertices().count() ||
data.verticalData.count() != mTriangulaMesh.vertices().count() )
if ( ( verticalDataOnVertices && ( data.verticalData.count() != mTriangulaMesh.vertices().count() ) ) ||
( scalarDataOnVertices && ( data.scalarData.count() != mTriangulaMesh.vertices().count() ) ) )
return;

if ( ( !verticalDataOnVertices && ( data.verticalData.count() != nativeMesh.faces.count() ) ) ||
( !scalarDataOnVertices && ( data.scalarData.count() != nativeMesh.faces.count() ) ) )
return;

data.activeFaceFlagValues = layer->areFacesActive( scalarDatasetIndex, 0, nativeMesh.faces.count() );
Expand Down
45 changes: 44 additions & 1 deletion tests/src/3d/testqgs3drendering.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -79,6 +79,7 @@ class TestQgs3DRendering : public QObject
void testBufferedLineRenderingWidth();
void testMapTheme();
void testMesh();
void testMesh_datasetOnFaces();
void testMeshSimplified();
void testRuleBasedRenderer();
void testAnimationExport();
Expand Down Expand Up @@ -144,13 +145,13 @@ void TestQgs3DRendering::initTestCase()
mLayerMeshDataset = new QgsMeshLayer( dataDir + "/mesh/quad_and_triangle.2dm", "mesh", "mdal" );
mLayerMeshDataset->dataProvider()->addDataset( dataDir + "/mesh/quad_and_triangle_vertex_scalar.dat" );
mLayerMeshDataset->dataProvider()->addDataset( dataDir + "/mesh/quad_and_triangle_vertex_vector.dat" );
mLayerMeshDataset->dataProvider()->addDataset( dataDir + "/mesh/quad_and_triangle_els_face_scalar.dat" );
QVERIFY( mLayerMeshDataset->isValid() );
mLayerMeshDataset->setCrs( mLayerDtm->crs() ); // this testing mesh does not have any CRS defined originally
mLayerMeshDataset->temporalProperties()->setIsActive( false );
mLayerMeshDataset->setStaticScalarDatasetIndex( QgsMeshDatasetIndex( 1, 0 ) );
mLayerMeshDataset->setStaticVectorDatasetIndex( QgsMeshDatasetIndex( 2, 0 ) );
mProject->addMapLayer( mLayerMeshDataset );
mProject->addMapLayer( mLayerMeshDataset );

mLayerMeshSimplified = new QgsMeshLayer( dataDir + "/mesh/trap_steady_05_3D.nc", "mesh", "mdal" );
mLayerMeshSimplified->setCrs( mProject->crs() );
Expand Down Expand Up @@ -782,6 +783,48 @@ void TestQgs3DRendering::testMesh()
QVERIFY( renderCheck( "mesh3d", img, 40 ) );
}

void TestQgs3DRendering::testMesh_datasetOnFaces()
{
QgsRectangle fullExtent = mLayerMeshDataset->extent();

QgsMesh3DSymbol *symbolMesh3d = new QgsMesh3DSymbol;
symbolMesh3d->setVerticalDatasetGroupIndex( 3 );
symbolMesh3d->setVerticalScale( 10 );
symbolMesh3d->setRenderingStyle( QgsMesh3DSymbol::ColorRamp2DRendering );
symbolMesh3d->setArrowsEnabled( true );
symbolMesh3d->setArrowsSpacing( 300 );
QgsMeshLayer3DRenderer *meshDatasetRenderer3d = new QgsMeshLayer3DRenderer( symbolMesh3d );
mLayerMeshDataset->setRenderer3D( meshDatasetRenderer3d );

Qgs3DMapSettings *map = new Qgs3DMapSettings;
map->setCrs( mProject->crs() );
map->setOrigin( QgsVector3D( fullExtent.center().x(), fullExtent.center().y(), 0 ) );
map->setLayers( QList<QgsMapLayer *>() << mLayerMeshDataset );
map->setTerrainLayers( QList<QgsMapLayer *>() << mLayerMeshDataset );
QgsPointLightSettings defaultLight;
defaultLight.setIntensity( 0.5 );
defaultLight.setPosition( QgsVector3D( 0, 1000, 0 ) );
map->setPointLights( QList<QgsPointLightSettings>() << defaultLight );

QgsFlatTerrainGenerator *flatTerrain = new QgsFlatTerrainGenerator;
flatTerrain->setCrs( map->crs() );
flatTerrain->setExtent( fullExtent );
map->setTerrainGenerator( flatTerrain );

QgsOffscreen3DEngine engine;
Qgs3DMapScene *scene = new Qgs3DMapScene( *map, &engine );
engine.setRootEntity( scene );

Qgs3DUtils::captureSceneImage( engine, scene );
// When running the test on Travis, it would initially return empty rendered image.
// Capturing the initial image and throwing it away fixes that. Hopefully we will
// find a better fix in the future.
scene->cameraController()->setLookingAtPoint( QgsVector3D( 0, 0, 0 ), 3000, 25, 45 );
QImage img = Qgs3DUtils::captureSceneImage( engine, scene );

QVERIFY( renderCheck( "mesh3dOnFace", img, 40 ) );
}

void TestQgs3DRendering::testMeshSimplified()
{
if ( QgsTest::isCIRun() )
Expand Down
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