fix face/vertex count during editing #45142
Merged
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During mesh editing, some faces and vertices can be void and are still in the mesh until the end of editing or a re indexing. When the count of faces or vertices are requested to the mesh layer, the return value includes all the elements, even the void one. That leads to a false information for the user, for example in the mesh layer properties (information tab).
With this PR, only the non void faces /vertices are included in the count.