[3d] Fix unnecessary terrain map updates when changing 3D renderer #9839
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When using layer styling dock, every change in 3D rendering configuration
was also triggering update of 2D map which also forces update of all
terrain tile textures with a new 2D map which wasn't really needed.
The fix makes the triggerRefresh() call on layer optional - each layer
styling dock config widget can tell whether its updates require 2D map
refresh (true by default).