Skip to content

Character, movement, collision detection

Pre-release
Pre-release
Compare
Choose a tag to compare
@qguv qguv released this 22 Apr 20:43
· 126 commits to master since this release

Play this version directly in your browser

To be clear: the fellow on the screen is not the final player sprite, but he does collide appropriately with objects in the environment, and refuses to jump off the ledge! That's a start!

The lovely Rachel is working on some object sprites and a proper character! Stay tuned!

Next up: a new animation engine.

a player character made up of a refrigerator and a stovetop stands in a kitchen with a black edge at the bottom