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SFBPopoverWindowController.m
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SFBPopoverWindowController.m
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/*
* Copyright (C) 2011 Stephen F. Booth <me@sbooth.org>
* All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* - Neither the name of Stephen F. Booth nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import "SFBPopoverWindowController.h"
#import "SFBPopoverWindowFrame.h"
#include <QuartzCore/QuartzCore.h>
@interface SFBPopoverWindow (Private)
- (SFBPopoverWindowFrame *) popoverWindowFrame;
@end
@implementation SFBPopoverWindowController
@synthesize animates = _animates;
@synthesize closesWhenPopoverResignsKey = _closesWhenPopoverResignsKey;
@synthesize closesWhenApplicationBecomesInactive = _closesWhenApplicationBecomesInactive;
// The designated initializer for NSWindowController
// If window isn't an instance of SFBPopoverWindow, all bets are off
- (id) initWithWindow:(NSWindow *)window
{
if((self = [super initWithWindow:window])) {
_animates = YES;
// If the window is loaded at this point -windowDidLoad will never be called, so perform the appropriate setup
if([self isWindowLoaded]) {
CAAnimation *animation = [CABasicAnimation animation];
[animation setDelegate:self];
[[self window] setAnimations:[NSDictionary dictionaryWithObject:animation forKey:@"alphaValue"]];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(windowDidResignKey:) name:NSWindowDidResignKeyNotification object:[self window]];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationDidResignActive:) name:NSApplicationDidResignActiveNotification object:nil];
}
}
return self;
}
- (void) dealloc
{
[[NSNotificationCenter defaultCenter] removeObserver:self];
[super dealloc];
}
// This will only be called if the window was loaded from a nib file
- (void) windowDidLoad
{
CAAnimation *animation = [CABasicAnimation animation];
[animation setDelegate:self];
[[self window] setAnimations:[NSDictionary dictionaryWithObject:animation forKey:@"alphaValue"]];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(windowDidResignKey:) name:NSWindowDidResignKeyNotification object:[self window]];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationDidResignActive:) name:NSApplicationDidResignActiveNotification object:nil];
}
- (SFBPopoverPosition) bestPositionInWindow:(NSWindow *)window atPoint:(NSPoint)point
{
// Get all relevant geometry in screen coordinates.
NSRect screenFrame = NSZeroRect;
if(window && [window screen])
screenFrame = [[window screen] visibleFrame];
else
screenFrame = [[NSScreen mainScreen] visibleFrame];
NSPoint pointOnScreen = (nil != window) ? [window convertBaseToScreen:point] : point;
SFBPopoverWindow *popoverWindow = [self popoverWindow];
NSSize popoverSize = [popoverWindow frame].size;
// By default, position us centered below.
SFBPopoverPosition side = SFBPopoverPositionBottom;
// We'd like to display directly below the specified point, since this gives a
// sense of a relationship between the point and this window. Check there's room.
if(pointOnScreen.y - popoverSize.height - [popoverWindow arrowHeight] < NSMinY(screenFrame)) {
// We'd go off the bottom of the screen. Try the right.
if(pointOnScreen.x + popoverSize.width + [popoverWindow arrowHeight] >= NSMaxX(screenFrame)) {
// We'd go off the right of the screen. Try the left.
if(pointOnScreen.x - popoverSize.width - [popoverWindow arrowHeight] < NSMinX(screenFrame)) {
// We'd go off the left of the screen. Try the top.
if (pointOnScreen.y + popoverSize.height + [popoverWindow arrowHeight] < NSMaxY(screenFrame))
side = SFBPopoverPositionTop;
}
else
side = SFBPopoverPositionLeft;
}
else
side = SFBPopoverPositionRight;
}
CGFloat halfWidth = popoverSize.width / 2;
CGFloat halfHeight = popoverSize.height / 2;
NSRect parentFrame = (window) ? [window frame] : screenFrame;
CGFloat arrowInset = ([popoverWindow arrowWidth] / 2) + ([popoverWindow drawRoundCornerBesideArrow] ? [popoverWindow cornerRadius] : 0);
// We're currently at a primary side.
// Try to avoid going outwith the parent area in the secondary dimension,
// by checking to see if an appropriate corner side would be better.
switch(side) {
case SFBPopoverPositionBottom:
case SFBPopoverPositionTop:
// Check to see if we go beyond the left edge of the parent area.
if(pointOnScreen.x - halfWidth < NSMinX(parentFrame)) {
// We go beyond the left edge. Try using right position.
if(pointOnScreen.x + popoverSize.width - arrowInset < NSMaxX(screenFrame)) {
// We'd still be on-screen using right, so use it.
if(SFBPopoverPositionBottom == side)
side = SFBPopoverPositionBottomRight;
else
side = SFBPopoverPositionTopRight;
}
}
else if(pointOnScreen.x + halfWidth >= NSMaxX(parentFrame)) {
// We go beyond the right edge. Try using left position.
if(pointOnScreen.x - popoverSize.width + arrowInset >= NSMinX(screenFrame)) {
// We'd still be on-screen using left, so use it.
if(SFBPopoverPositionBottom == side)
side = SFBPopoverPositionBottomLeft;
else
side = SFBPopoverPositionTopLeft;
}
}
break;
case SFBPopoverPositionRight:
case SFBPopoverPositionLeft:
// Check to see if we go beyond the bottom edge of the parent area.
if(pointOnScreen.y - halfHeight < NSMinY(parentFrame)) {
// We go beyond the bottom edge. Try using top position.
if(pointOnScreen.y + popoverSize.height - arrowInset < NSMaxY(screenFrame)) {
// We'd still be on-screen using top, so use it.
if(SFBPopoverPositionRight == side)
side = SFBPopoverPositionRightTop;
else
side = SFBPopoverPositionLeftTop;
}
}
else if(pointOnScreen.y + halfHeight >= NSMaxY(parentFrame)) {
// We go beyond the top edge. Try using bottom position.
if(pointOnScreen.y - popoverSize.height + arrowInset >= NSMinY(screenFrame)) {
// We'd still be on-screen using bottom, so use it.
if(SFBPopoverPositionRight == side)
side = SFBPopoverPositionRightBottom;
else
side = SFBPopoverPositionLeftBottom;
}
}
break;
default:
break;
}
return side;
}
- (void) displayPopoverInWindow:(NSWindow *)window atPoint:(NSPoint)point
{
[self displayPopoverInWindow:window atPoint:point chooseBestLocation:NO];
}
- (void) displayPopoverInWindow:(NSWindow *)window atPoint:(NSPoint)point chooseBestLocation:(BOOL)chooseBestLocation
{
if([[self window] isVisible])
return;
if(chooseBestLocation)
[[self popoverWindow] setPopoverPosition:[self bestPositionInWindow:window atPoint:point]];
NSPoint attachmentPoint = [[[self popoverWindow] popoverWindowFrame] attachmentPoint];
NSPoint pointOnScreen = (nil != window) ? [window convertBaseToScreen:point] : point;
pointOnScreen.x -= attachmentPoint.x;
pointOnScreen.y -= attachmentPoint.y;
[[self window] setFrameOrigin:pointOnScreen];
if(_animates)
[[self window] setAlphaValue:0];
[window addChildWindow:[self window] ordered:NSWindowAbove];
[[self window] makeKeyAndOrderFront:nil];
if(_animates)
[[[self window] animator] setAlphaValue:1];
}
- (void) movePopoverToPoint:(NSPoint)point
{
NSPoint attachmentPoint = [[[self popoverWindow] popoverWindowFrame] attachmentPoint];
NSWindow *window = [[self window] parentWindow];
NSPoint pointOnScreen = (nil != window) ? [window convertBaseToScreen:point] : point;
pointOnScreen.x -= attachmentPoint.x;
pointOnScreen.y -= attachmentPoint.y;
[[self window] setFrameOrigin:pointOnScreen];
}
- (IBAction) closePopover:(id)sender
{
if(![[self window] isVisible])
return;
// [NSAnimationContext beginGrouping];
// [[NSAnimationContext currentContext] setDuration:0];
// [[[self window] animator] setAlphaValue:0];
// [NSAnimationContext endGrouping];
if(_animates)
[[[self window] animator] setAlphaValue:0];
else {
NSWindow *parentWindow = [[self window] parentWindow];
[parentWindow removeChildWindow:[self window]];
[[self window] orderOut:sender];
}
}
- (SFBPopoverWindow *) popoverWindow
{
return (SFBPopoverWindow *)[self window];
}
@end
@implementation SFBPopoverWindowController (NSAnimationDelegateMethods)
- (void) animationDidStop:(CAAnimation *)animation finished:(BOOL)flag
{
#pragma unused(animation)
// Detect the end of fade out and close the window
if(flag && 0 == [[self window] alphaValue]) {
NSWindow *parentWindow = [[self window] parentWindow];
[parentWindow removeChildWindow:[self window]];
[[self window] orderOut:nil];
[[self window] setAlphaValue:1];
}
}
@end
@implementation SFBPopoverWindowController (NSWindowDelegateMethods)
- (void) windowDidResignKey:(NSNotification *)notification
{
if(_closesWhenPopoverResignsKey)
[self closePopover:notification];
}
- (void) applicationDidResignActive:(NSNotification *)notification
{
if(_closesWhenApplicationBecomesInactive)
[self closePopover:notification];
}
@end