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Fixes #16705 : digital rain follows val #16716

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Apr 19, 2022
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22 changes: 15 additions & 7 deletions quantum/rgb_matrix/animations/digital_rain_anim.h
Original file line number Diff line number Diff line change
Expand Up @@ -10,18 +10,21 @@ RGB_MATRIX_EFFECT(DIGITAL_RAIN)
bool DIGITAL_RAIN(effect_params_t* params) {
// algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain
const uint8_t drop_ticks = 28;
const uint8_t pure_green_intensity = 0xd0;
const uint8_t max_brightness_boost = 0xc0;
const uint8_t max_intensity = 0xff;
const uint8_t pure_green_intensity = (((uint16_t)rgb_matrix_config.hsv.v) * 3) >> 2;
const uint8_t max_brightness_boost = (((uint16_t)rgb_matrix_config.hsv.v) * 3) >> 2;
const uint8_t max_intensity = rgb_matrix_config.hsv.v;
const uint8_t decay_ticks = 0xff / max_intensity;

static uint8_t drop = 0;
static uint8_t drop = 0;
static uint8_t decay = 0;

if (params->init) {
rgb_matrix_set_color_all(0, 0, 0);
memset(g_rgb_frame_buffer, 0, sizeof(g_rgb_frame_buffer));
drop = 0;
}

decay++;
for (uint8_t col = 0; col < MATRIX_COLS; col++) {
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) {
Expand All @@ -30,7 +33,9 @@ bool DIGITAL_RAIN(effect_params_t* params) {
g_rgb_frame_buffer[row][col] = max_intensity;
} else if (g_rgb_frame_buffer[row][col] > 0 && g_rgb_frame_buffer[row][col] < max_intensity) {
// neither fully bright nor dark, decay it
g_rgb_frame_buffer[row][col]--;
if (decay == decay_ticks) {
g_rgb_frame_buffer[row][col]--;
}
}
// set the pixel colour
uint8_t led[LED_HITS_TO_REMEMBER];
Expand All @@ -48,6 +53,9 @@ bool DIGITAL_RAIN(effect_params_t* params) {
}
}
}
if (decay == decay_ticks) {
decay = 0;
}

if (++drop > drop_ticks) {
// reset drop timer
Expand All @@ -59,9 +67,9 @@ bool DIGITAL_RAIN(effect_params_t* params) {
g_rgb_frame_buffer[row][col]--;
}
// check if the pixel above is bright
if (g_rgb_frame_buffer[row - 1][col] == max_intensity) {
if (g_rgb_frame_buffer[row - 1][col] >= max_intensity) { // Note: can be larger than max_intensity if val was recently decreased
// allow old bright pixel to decay
g_rgb_frame_buffer[row - 1][col]--;
g_rgb_frame_buffer[row - 1][col] = max_intensity - 1;
// make this pixel bright
g_rgb_frame_buffer[row][col] = max_intensity;
}
Expand Down