You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I really like the water simulation LiquidFun from Google and therefore I have tried a new integration into qmlbox2d.
I have taken the excellent work of Vikke Matikainen on https://github.com/vmatikainen/qml-box2d (See issue #58#58) and tried to improve the CPU cycles needed.
The original software of Vikke does not run on an iPad Air and quite bad on a Google Nexus 9.
Vikke used a QML Particle system with a manual update of the positions, which is quite slow.
So I have created a lot of QML Rectangles ( in form ofQQuickItems) and set the position of the items in the update C++ update function. The identification works with attaching the pointer of the QQuickItem to the corresponding Box2D Particle.
I have only done rough profiling (just CPU cycles on the Mac) and QQuickItems version seems to be 40% to 45% faster than the QML Particle version.
I can run this version even on the tablets and they run just about OK, depending on the number of box2d-Particles.
I have also implemented debug draw for the box2d Particles.
Missing:
check if NEON extensions are enabled.
Debug Draw DrawPoint not implemented
You can find the fork on: git@github.com:ThomasVogelpohl/qml-box2d.git
Branch: LiquidFun
You find an example: wavemachine.qml
Please let me know what you think.
Maybe you have suggestions for speed enhancements.
Best regards,
Thomas
The text was updated successfully, but these errors were encountered:
Hi, just enabled SIMD instructions for Arm Neon and the example wavemachine runs really well with more than 5300 particles on the Google Nexus 9. Very neat.
I have not tried on the iPad, as currently it does not compile.
@ThomasVogelpohl This sounds really awesome! I'll be sure to try it out sometime soon.
Since unfortunately I have very little time for this project, as you've already noticed of course, I've just invited you to the qml-box2d organization so that you can feel free to push changes yourself that you are comfortable with.
Hi all,
I really like the water simulation LiquidFun from Google and therefore I have tried a new integration into qmlbox2d.
I have taken the excellent work of Vikke Matikainen on https://github.com/vmatikainen/qml-box2d (See issue #58 #58) and tried to improve the CPU cycles needed.
The original software of Vikke does not run on an iPad Air and quite bad on a Google Nexus 9.
Vikke used a QML Particle system with a manual update of the positions, which is quite slow.
So I have created a lot of QML Rectangles ( in form ofQQuickItems) and set the position of the items in the update C++ update function. The identification works with attaching the pointer of the QQuickItem to the corresponding Box2D Particle.
I have only done rough profiling (just CPU cycles on the Mac) and QQuickItems version seems to be 40% to 45% faster than the QML Particle version.
I can run this version even on the tablets and they run just about OK, depending on the number of box2d-Particles.
I have also implemented debug draw for the box2d Particles.
Missing:
You can find the fork on: git@github.com:ThomasVogelpohl/qml-box2d.git
Branch: LiquidFun
You find an example: wavemachine.qml
Please let me know what you think.
Maybe you have suggestions for speed enhancements.
Best regards,
Thomas
The text was updated successfully, but these errors were encountered: