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package gltf | ||
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import "math" | ||
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// NormalizeByte normalize a float32 into a int8 | ||
func NormalizeByte(v float32) int8 { | ||
return int8(math.Round(float64(v) * 127)) | ||
} | ||
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// NormalizeByte denormalize a int8 into a float32 | ||
func DenormalizeByte(v int8) float32 { | ||
return float32(math.Max(float64(v)/127, -1)) | ||
} | ||
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// NormalizeUbyte normalize a float32 into a uint8 | ||
func NormalizeUbyte(v float32) uint8 { | ||
return uint8(math.Round(float64(v) * 255)) | ||
} | ||
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// DenormalizeUbyte denormalize a uint8 into a float32 | ||
func DenormalizeUbyte(v uint8) float32 { | ||
return float32(v) / 255 | ||
} | ||
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// NormalizeShort normalize a float32 into a int16 | ||
func NormalizeShort(v float32) int16 { | ||
return int16(math.Round(float64(v) * 32767)) | ||
} | ||
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// DenormalizeShort denormalize a int16 into a float32 | ||
func DenormalizeShort(v int16) float32 { | ||
return float32(math.Max(float64(v)/32767, -1)) | ||
} | ||
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// NormalizeUshort normalize a float32 into a uint16 | ||
func NormalizeUshort(v float32) uint16 { | ||
return uint16(math.Round(float64(v) * 65535)) | ||
} | ||
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// DenormalizeuShort denormalize a uint16 into a float32 | ||
func DenormalizeUshort(v uint16) float32 { | ||
return float32(v) / 65535 | ||
} | ||
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// NormalizeRGB transform a RGB float32 color (from 0 to 1) | ||
// to its uint8 represtation (from 0 to 255). | ||
func NormalizeRGB(v [3]float32) [3]uint8 { | ||
return [3]uint8{ | ||
uint8(deliniarize(v[0]) * 255), | ||
uint8(deliniarize(v[1]) * 255), | ||
uint8(deliniarize(v[2]) * 255), | ||
} | ||
} | ||
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// DenormalizeRGB transform a RGB uint8 color (from 0 to 255) | ||
// to its float represtation (from 0 to 1). | ||
func DenormalizeRGB(v [3]uint8) [3]float32 { | ||
return [3]float32{ | ||
linearize(float64(v[0]) / 255), | ||
linearize(float64(v[1]) / 255), | ||
linearize(float64(v[2]) / 255), | ||
} | ||
} | ||
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// NormalizeRGB transform a RGBA float32 color (from 0 to 1) | ||
// to its uint8 represtation (from 0 to 255). | ||
func NormalizeRGBA(v [4]float32) [4]uint8 { | ||
return [4]uint8{ | ||
uint8(deliniarize(v[0]) * 255), | ||
uint8(deliniarize(v[1]) * 255), | ||
uint8(deliniarize(v[2]) * 255), | ||
uint8(v[3] * 255), | ||
} | ||
} | ||
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// DenormalizeRGBA transform a RGBA uint8 color (from 0 to 255) | ||
// to its float represtation (from 0 to 1). | ||
func DenormalizeRGBA(v [4]uint8) [4]float32 { | ||
return [4]float32{ | ||
linearize(float64(v[0]) / 255), | ||
linearize(float64(v[1]) / 255), | ||
linearize(float64(v[2]) / 255), | ||
float32(v[3]) / 255, | ||
} | ||
} | ||
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// NormalizeRGB64 transform a RGB float32 color (from 0 to 1) | ||
// to its uint16 represtation (from 0 to 65535). | ||
func NormalizeRGB64(v [3]float32) [3]uint16 { | ||
return [3]uint16{ | ||
uint16(deliniarize(v[0]) * 65535), | ||
uint16(deliniarize(v[1]) * 65535), | ||
uint16(deliniarize(v[2]) * 65535), | ||
} | ||
} | ||
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// DenormalizeRGB64 transform a RGB uint16 color (from 0 to 65535) | ||
// to its float represtation (from 0 to 1). | ||
func DenormalizeRGB64(v [3]uint16) [3]float32 { | ||
return [3]float32{ | ||
linearize(float64(v[0]) / 65535), | ||
linearize(float64(v[1]) / 65535), | ||
linearize(float64(v[2]) / 65535), | ||
} | ||
} | ||
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// NormalizeRGBA64 transform a RGBA float32 color (from 0 to 1) | ||
// to its uint16 represtation (from 0 to 65535). | ||
func NormalizeRGBA64(v [4]float32) [4]uint16 { | ||
return [4]uint16{ | ||
uint16(deliniarize(v[0]) * 65535), | ||
uint16(deliniarize(v[1]) * 65535), | ||
uint16(deliniarize(v[2]) * 65535), | ||
uint16(v[3] * 65535), | ||
} | ||
} | ||
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// DenormalizeRGBA64 transform a RGBA uint16 color (from 0 to 65535) | ||
// to its float represtation (from 0 to 1). | ||
func DenormalizeRGBA64(v [4]uint16) [4]float32 { | ||
return [4]float32{ | ||
linearize(float64(v[0]) / 65535), | ||
linearize(float64(v[1]) / 65535), | ||
linearize(float64(v[2]) / 65535), | ||
float32(v[3]) / 65535, | ||
} | ||
} | ||
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func linearize(v float64) float32 { | ||
if v <= 0.04045 { | ||
return float32(v / 12.92) | ||
} | ||
return float32(math.Pow((v+0.055)/1.055, 2.4)) | ||
} | ||
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func deliniarize(v float32) float32 { | ||
if v < 0.0031308 { | ||
return v * 12.92 | ||
} | ||
return float32(1.055*math.Pow(float64(v), 1.0/2.4) - 0.055) | ||
} | ||
package gltf | ||
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import "math" | ||
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// NormalizeByte normalize a float32 into a int8 | ||
func NormalizeByte(v float32) int8 { | ||
return int8(math.Round(float64(v) * 127)) | ||
} | ||
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// NormalizeByte denormalize a int8 into a float32 | ||
func DenormalizeByte(v int8) float32 { | ||
return float32(math.Max(float64(v)/127, -1)) | ||
} | ||
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// NormalizeUbyte normalize a float32 into a uint8 | ||
func NormalizeUbyte(v float32) uint8 { | ||
return uint8(math.Round(float64(v) * 255)) | ||
} | ||
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// DenormalizeUbyte denormalize a uint8 into a float32 | ||
func DenormalizeUbyte(v uint8) float32 { | ||
return float32(v) / 255 | ||
} | ||
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// NormalizeShort normalize a float32 into a int16 | ||
func NormalizeShort(v float32) int16 { | ||
return int16(math.Round(float64(v) * 32767)) | ||
} | ||
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// DenormalizeShort denormalize a int16 into a float32 | ||
func DenormalizeShort(v int16) float32 { | ||
return float32(math.Max(float64(v)/32767, -1)) | ||
} | ||
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// NormalizeUshort normalize a float32 into a uint16 | ||
func NormalizeUshort(v float32) uint16 { | ||
return uint16(math.Round(float64(v) * 65535)) | ||
} | ||
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// DenormalizeuShort denormalize a uint16 into a float32 | ||
func DenormalizeUshort(v uint16) float32 { | ||
return float32(v) / 65535 | ||
} | ||
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// NormalizeRGB transform a RGB float32 color (from 0 to 1) | ||
// to its uint8 represtation (from 0 to 255). | ||
func NormalizeRGB(v [3]float32) [3]uint8 { | ||
return [3]uint8{ | ||
uint8(deliniarize(v[0]) * 255), | ||
uint8(deliniarize(v[1]) * 255), | ||
uint8(deliniarize(v[2]) * 255), | ||
} | ||
} | ||
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// DenormalizeRGB transform a RGB uint8 color (from 0 to 255) | ||
// to its float represtation (from 0 to 1). | ||
func DenormalizeRGB(v [3]uint8) [3]float32 { | ||
return [3]float32{ | ||
linearize(float64(v[0]) / 255), | ||
linearize(float64(v[1]) / 255), | ||
linearize(float64(v[2]) / 255), | ||
} | ||
} | ||
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// NormalizeRGB transform a RGBA float32 color (from 0 to 1) | ||
// to its uint8 represtation (from 0 to 255). | ||
func NormalizeRGBA(v [4]float32) [4]uint8 { | ||
return [4]uint8{ | ||
uint8(deliniarize(v[0]) * 255), | ||
uint8(deliniarize(v[1]) * 255), | ||
uint8(deliniarize(v[2]) * 255), | ||
uint8(v[3] * 255), | ||
} | ||
} | ||
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// DenormalizeRGBA transform a RGBA uint8 color (from 0 to 255) | ||
// to its float represtation (from 0 to 1). | ||
func DenormalizeRGBA(v [4]uint8) [4]float32 { | ||
return [4]float32{ | ||
linearize(float64(v[0]) / 255), | ||
linearize(float64(v[1]) / 255), | ||
linearize(float64(v[2]) / 255), | ||
float32(v[3]) / 255, | ||
} | ||
} | ||
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// NormalizeRGB64 transform a RGB float32 color (from 0 to 1) | ||
// to its uint16 represtation (from 0 to 65535). | ||
func NormalizeRGB64(v [3]float32) [3]uint16 { | ||
return [3]uint16{ | ||
uint16(deliniarize(v[0]) * 65535), | ||
uint16(deliniarize(v[1]) * 65535), | ||
uint16(deliniarize(v[2]) * 65535), | ||
} | ||
} | ||
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// DenormalizeRGB64 transform a RGB uint16 color (from 0 to 65535) | ||
// to its float represtation (from 0 to 1). | ||
func DenormalizeRGB64(v [3]uint16) [3]float32 { | ||
return [3]float32{ | ||
linearize(float64(v[0]) / 65535), | ||
linearize(float64(v[1]) / 65535), | ||
linearize(float64(v[2]) / 65535), | ||
} | ||
} | ||
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// NormalizeRGBA64 transform a RGBA float32 color (from 0 to 1) | ||
// to its uint16 represtation (from 0 to 65535). | ||
func NormalizeRGBA64(v [4]float32) [4]uint16 { | ||
return [4]uint16{ | ||
uint16(deliniarize(v[0]) * 65535), | ||
uint16(deliniarize(v[1]) * 65535), | ||
uint16(deliniarize(v[2]) * 65535), | ||
uint16(v[3] * 65535), | ||
} | ||
} | ||
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// DenormalizeRGBA64 transform a RGBA uint16 color (from 0 to 65535) | ||
// to its float represtation (from 0 to 1). | ||
func DenormalizeRGBA64(v [4]uint16) [4]float32 { | ||
return [4]float32{ | ||
linearize(float64(v[0]) / 65535), | ||
linearize(float64(v[1]) / 65535), | ||
linearize(float64(v[2]) / 65535), | ||
float32(v[3]) / 65535, | ||
} | ||
} | ||
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func linearize(v float64) float32 { | ||
if v <= 0.04045 { | ||
return float32(v / 12.92) | ||
} | ||
return float32(math.Pow((v+0.055)/1.055, 2.4)) | ||
} | ||
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func deliniarize(v float32) float32 { | ||
if v < 0.0031308 { | ||
return v * 12.92 | ||
} | ||
return float32(1.055*math.Pow(float64(v), 1.0/2.4) - 0.055) | ||
} |
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