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Original file line number | Diff line number | Diff line change |
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@@ -1,45 +1,40 @@ | ||
/* | ||
* Diablo(TM) | ||
* | ||
* Copyright (C) 1996 Blizzard Entertainment | ||
* All Rights Reserved. | ||
* | ||
* DiabloUI.h | ||
* definitions for DiabloUI | ||
*/ | ||
|
||
//HEADER_GOES_HERE | ||
#ifndef __DIABLOUI_H__ | ||
#define __DIABLOUI_H__ | ||
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||
#ifdef __GNUC__ | ||
extern "C" { | ||
#endif | ||
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void __cdecl UiDestroy(); // { return; } | ||
void __stdcall UiTitleDialog(int a1); // { return; } | ||
void __cdecl UiInitialize(); // { return; } | ||
void __stdcall UiCopyProtError(int a1); // { return; } | ||
void __stdcall UiAppActivate(int a1); // { return; } | ||
int __stdcall UiValidPlayerName(char *a1); // { return 0; } | ||
int __stdcall UiSelHeroMultDialog(void *fninfo, void *fncreate, void *fnremove, void *fnstats, int *a5, int *a6, char *name); // { return 0; } | ||
int __stdcall UiSelHeroSingDialog(void *fninfo, void *fncreate, void *fnremove, void *fnstats, int *a5, char *name, int *difficulty); // { return 0; } | ||
void __stdcall UiCreditsDialog(int a1); // { return; } | ||
int __stdcall UiMainMenuDialog(char *name, int *a2, void *fnSound, int a4); // { return 0; } | ||
int __stdcall UiProgressDialog(HWND window, char *msg, int a3, void *fnfunc, int a5); // { return 0; } | ||
int __cdecl UiProfileGetString(); // { return; } | ||
void __cdecl UiProfileCallback(); // { return; } | ||
void __cdecl UiProfileDraw(); // { return; } | ||
void __cdecl UiCategoryCallback(); // { return; } | ||
void __cdecl UiGetDataCallback(); // { return; } | ||
void __cdecl UiAuthCallback(); // { return; } | ||
void __cdecl UiSoundCallback(); // { return; } | ||
void __cdecl UiMessageBoxCallback(); // { return; } | ||
void __cdecl UiDrawDescCallback(); // { return; } | ||
void __cdecl UiCreateGameCallback(); // { return; } | ||
void __cdecl UiArtCallback(); // { return; } | ||
int __stdcall UiSelectGame(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *a6); // { return 0; } | ||
int __stdcall UiSelectProvider(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *type); // { return 0; } | ||
int __stdcall UiCreatePlayerDescription(_uiheroinfo *info, int mode, char *desc); // { return 0; } | ||
int __stdcall UiSetupPlayerInfo(char *str, _uiheroinfo *info, int mode); // { return 0; } | ||
void __cdecl UiDestroy(); | ||
void __stdcall UiTitleDialog(int a1); | ||
void __cdecl UiInitialize(); | ||
void __stdcall UiCopyProtError(int a1); | ||
void __stdcall UiAppActivate(int a1); | ||
int __stdcall UiValidPlayerName(char *a1); | ||
int __stdcall UiSelHeroMultDialog(void *fninfo, void *fncreate, void *fnremove, void *fnstats, int *a5, int *a6, char *name); | ||
int __stdcall UiSelHeroSingDialog(void *fninfo, void *fncreate, void *fnremove, void *fnstats, int *a5, char *name, int *difficulty); | ||
void __stdcall UiCreditsDialog(int a1); | ||
int __stdcall UiMainMenuDialog(char *name, int *a2, void *fnSound, int a4); | ||
int __stdcall UiProgressDialog(HWND window, char *msg, int a3, void *fnfunc, int a5); | ||
int __cdecl UiProfileGetString(); | ||
void __cdecl UiProfileCallback(); | ||
void __cdecl UiProfileDraw(); | ||
void __cdecl UiCategoryCallback(); | ||
void __cdecl UiGetDataCallback(); | ||
void __cdecl UiAuthCallback(); | ||
void __cdecl UiSoundCallback(); | ||
void __cdecl UiMessageBoxCallback(); | ||
void __cdecl UiDrawDescCallback(); | ||
void __cdecl UiCreateGameCallback(); | ||
void __cdecl UiArtCallback(); | ||
int __stdcall UiSelectGame(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *a6); | ||
int __stdcall UiSelectProvider(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *type); | ||
int __stdcall UiCreatePlayerDescription(_uiheroinfo *info, int mode, char *desc); | ||
int __stdcall UiSetupPlayerInfo(char *str, _uiheroinfo *info, int mode); | ||
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#ifdef __GNUC__ | ||
} | ||
#endif | ||
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#endif /* __DIABLOUI_H__ */ |
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