Skip to content
Pre-release

@qoh qoh released this Jul 13, 2017 · 0 commits to master since this release

  • Fixes Linux support that was broken in the previous update
  • Adds support for building on Linux
  • Removes dependency on Visual Studio
  • Reverts switch to widechar APIs and PathCch
  • Improves directory selection further

I am not sure how well these Linux built DLLs work on Windows, so please help me out by testing them.

Use the previous Blockland.exe as previous releases.

Assets 3

Uses Blockland.exe from revision 1997.
BlocklandLoader.dll has not changed.

Assets 4
Mar 8, 2017
Use exe dir instead of cwd, use wchars and remove the hooks

The loader now looks for the modules folder in the folder containing the Blockland.exe file, not the current directory. You don't need to move it to your BlocklandLauncher folder anymore.

It also uses the newer widechar path API which might help support paths with less common characters.

The hooks (LoaderAttach, LoaderDetach, LoaderScan, LoaderSymbol) have been removed as they were completely unused and mostly pointless anyway.

Use the same Blockland binary as the previous release.

Assets 2

@qoh qoh released this Sep 23, 2016 · 1 commit to master since this release

No changes to DLL, use same as previous release

Assets 3

@qoh qoh released this Sep 18, 2016 · 1 commit to master since this release

v0.1.2

TS attach/detach fns and start of DLL API
Assets 4

@qoh qoh released this Mar 30, 2016 · 1 commit to master since this release

Now with a TorqueScript API! You can use attachModule(filename) and detachModule(filename) to load/unload DLL files in the modules directory at any time. This also marks the start of a convenience API for DLLs themselves.

Assets 4

@qoh qoh released this Mar 13, 2016 · 2 commits to master since this release

The patched Blockland.exe included in this release is based on r1984.

Assets 5
You can’t perform that action at this time.