-
Notifications
You must be signed in to change notification settings - Fork 1k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Implement missing features in DirectWrite font backend
The DirectWrite font backend is an optional backend which is planned to take over as the default on Windows. In order to do this, though, a few gaps need to be filled in order for it to pass all autotests. The following things are covered by this: 1. Bitmap fonts are unsupported in DirectWrite. We enumerate these using GDI and fall back to the GDI font engine when loading them. As part of this, we introduce a new handle type for fonts on Windows which can represent both the DirectWrite and GDI engines. 2. "Legacy font names" where sub-family is embedded in the family name is now enumerated together with the typographic font name. 3. The DirectWrite font engine was not loading kerning pairs from the font, like the other engines (omission which was detected by the test) 4. Turning off antialiasing does not work with DirectWrite, so we fall back to GDI for this. 5. Loading supported writing systems from application fonts was not supported. Task-number: QTBUG-119420 Change-Id: Icf6c351afb0d7487b2f4634199088d701a324aae Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
- Loading branch information
1 parent
16bcdba
commit 0916415
Showing
8 changed files
with
452 additions
and
105 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
457 changes: 383 additions & 74 deletions
457
src/gui/text/windows/qwindowsdirectwritefontdatabase.cpp
Large diffs are not rendered by default.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters